public unsafe void LoadStatics(int map) { IndexMap im = GetIndex(map); if (im.MapAddress != 0) { int bx = X * 8; int by = Y * 8; if (im.StaticAddress != 0) { StaticsBlock *sb = (StaticsBlock *)im.StaticAddress; if (sb != null) { int count = (int)im.StaticCount; for (int i = 0; i < count; i++, sb++) { if (sb->Color != 0 && sb->Color != 0xFFFF) { ushort x = sb->X; ushort y = sb->Y; int pos = y * 8 + x; if (pos >= 64) { continue; } sbyte z = sb->Z; ushort staticX = (ushort)(bx + x); ushort staticY = (ushort)(by + y); Static staticObject = new Static(sb->Color, sb->Hue, pos) { Position = new Position(staticX, staticY, z) }; if (staticObject.ItemData.IsAnimated) { World.AddEffect(new AnimatedItemEffect(staticObject, staticObject.Graphic, staticObject.Hue, -1)); } else { staticObject.AddToTile(Tiles[x, y]); } } } } } } }
public unsafe void Load(int map) { IndexMap im = GetIndex(map); if (im.MapAddress != 0) { MapBlock *block = (MapBlock *)im.MapAddress; MapCells *cells = (MapCells *)&block->Cells; int bx = X * 8; int by = Y * 8; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { int pos = y * 8 + x; ushort tileID = (ushort)(cells[pos].TileID & 0x3FFF); sbyte z = cells[pos].Z; Land land = new Land(tileID) { Graphic = tileID, AverageZ = z, MinZ = z, }; ushort tileX = (ushort)(bx + x); ushort tileY = (ushort)(by + y); land.Calculate(tileX, tileY, z); land.Position = new Position(tileX, tileY, z); land.AddToTile(Tiles[x, y]); } } if (im.StaticAddress != 0) { StaticsBlock *sb = (StaticsBlock *)im.StaticAddress; if (sb != null) { int count = (int)im.StaticCount; for (int i = 0; i < count; i++, sb++) { if (sb->Color != 0 && sb->Color != 0xFFFF) { ushort x = sb->X; ushort y = sb->Y; int pos = y * 8 + x; if (pos >= 64) { continue; } sbyte z = sb->Z; ushort staticX = (ushort)(bx + x); ushort staticY = (ushort)(by + y); Static staticObject = new Static(sb->Color, sb->Hue, pos) { Position = new Position(staticX, staticY, z) }; if (staticObject.ItemData.IsAnimated) { World.AddEffect(new AnimatedItemEffect(staticObject, staticObject.Graphic, staticObject.Hue, -1)); } else { staticObject.AddToTile(Tiles[x, y]); } } } } } //CreateLand(); } }