示例#1
0
        public void testStatefulSeq()
        {
            log.enterScope("testStatefulSeq");

            bool first = true;

            var foo = new StatefulSequence(new BehaviorAction(delegate(){
                return(BehaviorReturnCode.Success);
            }), new BehaviorAction(delegate(){
                if (first)
                {
                    first = false;
                    return(BehaviorReturnCode.Running);
                }
                else
                {
                    return(BehaviorReturnCode.Success);
                }
            }), new BehaviorAction(delegate(){
                return(BehaviorReturnCode.Success);
            }));

            new VerificationPoint().VerifyEquals("1st running", true, foo.Behave(), BehaviorReturnCode.Running);
            new VerificationPoint().VerifyEquals("2nd success", true, foo.Behave(), BehaviorReturnCode.Success);
            new VerificationPoint().VerifyEquals("3rd success", true, foo.Behave(), BehaviorReturnCode.Success);

            log.logMessage("restting first");
            first = true;

            new VerificationPoint().VerifyEquals("after reset running", true, foo.Behave(), BehaviorReturnCode.Running);
            new VerificationPoint().VerifyEquals("final success", true, foo.Behave(), BehaviorReturnCode.Success);

            log.exitScope();
        }
示例#2
0
        public void When_running_Then_complete_with_many_behave_calls()
        {
            var sequence = new StatefulSequence(new BehaviourAction(CalledAndSuccess), new BehaviourAction(new TestHelper().RunningTwiceThenSuccess), new BehaviourAction(CalledAndSuccess));

            Assert.AreEqual(BehaviourReturnCode.Running, sequence.Behave());
            Assert.AreEqual(BehaviourReturnCode.Running, sequence.Behave());
            Assert.AreEqual(BehaviourReturnCode.Running, sequence.Behave());
            Assert.AreEqual(BehaviourReturnCode.Success, sequence.Behave());
            Assert.AreEqual(2, _calledAndSuccessTimes);
        }
示例#3
0
        public void When_behave_running_takes_up_from_where_it_left_without_re_evaluating_prev_conditions()
        {
            var called    = 0;
            var exclusive = new StatefulSequence(new Conditional(() =>
            {
                called++;
                return(true);
            }),
                                                 TestHelper.CreateRunningAction(),
                                                 TestHelper.CreateSuccessAction()
                                                 );

            exclusive.Behave();
            exclusive.Behave();

            Assert.AreEqual(1, called);
        }
示例#4
0
        public void When_behave_Running_then_completes_until_running_behaviour()
        {
            _calledAndSuccessTimes = 0;
            var seq = new StatefulSequence(new BehaviourAction(CalledAndSuccess), new BehaviourAction(CalledAndRunning), new BehaviourAction(CalledAndSuccess));

            var returnCode = seq.Behave();

            Assert.AreEqual(1, _calledAndSuccessTimes);
            Assert.AreEqual(BehaviourReturnCode.Running, returnCode);
        }
示例#5
0
        static void Main()
        {
            BehaviorComponent tree;
            Blackboard        blackboard;

            blackboard = new Blackboard();
            blackboard.SetVariable("num", 0);

            tree =
                new StatefulSequence(
                    new BehaviorAction(delegate(object ag, Blackboard bb) {
                int num = (int)bb.GetVariable("num");
                if (num < 9)
                {
                    bb.SetVariable("num", num + 1);
                    return(BehaviorReturnCode.Running);
                }
                return(BehaviorReturnCode.Success);
            }),
                    new BehaviorAction(delegate(object ag, Blackboard bb) {
                bb.SetVariable("successCode", 45);
                return(BehaviorReturnCode.Success);
            })
                    );

            BehaviorReturnCode treeState;

            do
            {
                treeState = tree.Behave(null, blackboard);
            }while (treeState == BehaviorReturnCode.Running);

            int res = (int)blackboard.GetVariable("num");
            int suc = (int)blackboard.GetVariable("successCode");

            // If res isn't 9 and suc isn't 45, then the tree didn't work as expected
            if (res != 9 || suc != 45 || treeState != BehaviorReturnCode.Success)
            {
                throw new Exception();
            }

            System.Console.WriteLine("All tests passed! Press ESC to exit");
            Console.ReadKey();
        }
        public void TestStatefulSeq()
        {
            //_log.enterScope("testStatefulSeq");

            bool first = true;

            var foo = new StatefulSequence(new BehaviorAction(delegate(){
                if (first)
                {
                    return(BehaviorReturnCode.Success);
                }
                else
                {
                    return(BehaviorReturnCode.Failure);
                }
            }), new BehaviorAction(delegate(){
                if (first)
                {
                    first = false;
                    return(BehaviorReturnCode.Running);
                }
                else
                {
                    return(BehaviorReturnCode.Success);
                }
            }), new BehaviorAction(delegate(){
                return(BehaviorReturnCode.Success);
            }));

            Assert.That(foo.Behave() == BehaviorReturnCode.Running);
            Assert.That(foo.Behave() == BehaviorReturnCode.Success);
            Assert.That(foo.Behave() == BehaviorReturnCode.Failure);

            first = true;

            Assert.That(foo.Behave() == BehaviorReturnCode.Running);
            Assert.That(foo.Behave() == BehaviorReturnCode.Success);
            Assert.That(foo.Behave() == BehaviorReturnCode.Failure);
        }