public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_houses.Count))); int housesIndex; for (housesIndex = 0; (housesIndex < m_houses.Count); housesIndex = (housesIndex + 1)) { HouseInformations objectToSend = m_houses[housesIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_actors.Count))); int actorsIndex; for (actorsIndex = 0; (actorsIndex < m_actors.Count); actorsIndex = (actorsIndex + 1)) { GameRolePlayActorInformations objectToSend = m_actors[actorsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_interactiveElements.Count))); int interactiveElementsIndex; for (interactiveElementsIndex = 0; (interactiveElementsIndex < m_interactiveElements.Count); interactiveElementsIndex = (interactiveElementsIndex + 1)) { InteractiveElement objectToSend = m_interactiveElements[interactiveElementsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_statedElements.Count))); int statedElementsIndex; for (statedElementsIndex = 0; (statedElementsIndex < m_statedElements.Count); statedElementsIndex = (statedElementsIndex + 1)) { StatedElement objectToSend = m_statedElements[statedElementsIndex]; objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_obstacles.Count))); int obstaclesIndex; for (obstaclesIndex = 0; (obstaclesIndex < m_obstacles.Count); obstaclesIndex = (obstaclesIndex + 1)) { MapObstacle objectToSend = m_obstacles[obstaclesIndex]; objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_fights.Count))); int fightsIndex; for (fightsIndex = 0; (fightsIndex < m_fights.Count); fightsIndex = (fightsIndex + 1)) { FightCommonInformations objectToSend = m_fights[fightsIndex]; objectToSend.Serialize(writer); } m_fightStartPositions.Serialize(writer); writer.WriteVarShort(m_subAreaId); writer.WriteInt(m_mapId); writer.WriteBoolean(m_hasAggressiveMonsters); }
public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_statedElements.Count))); int statedElementsIndex; for (statedElementsIndex = 0; (statedElementsIndex < m_statedElements.Count); statedElementsIndex = (statedElementsIndex + 1)) { StatedElement objectToSend = m_statedElements[statedElementsIndex]; objectToSend.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { m_statedElement.Serialize(writer); }
public override void Serialize(IDataWriter writer) { m_statedElement.Serialize(writer); }