public bool Equals(StateTransition <S> other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(mInitState.Equals(other.GetInitState()) && mEndState.Equals(other.GetEndState())); }
public void AddTransition(S init, S end, Callback c) { StateTransition <S> tr = new StateTransition <S>(init, end); if (mTransitions.ContainsKey(tr)) { Debug.Log("[FSM] Transition: " + tr.GetInitState() + " - " + tr.GetEndState() + " exists already."); return; } mTransitions.Add(tr, c); Debug.Log("[FSM] Added transition " + mTransitions.Count + ": " + tr.GetInitState() + " - " + tr.GetEndState() + ", Callback: " + c); }
public void AddTransition(S init, S end, Callback c) { StateTransition <S> tr = new StateTransition <S>(init, end); if (mTransitions.ContainsKey(tr)) { Debug.Log("[FSM] Переход: " + tr.GetInitState() + " - " + tr.GetEndState() + " уже добавлен."); return; } mTransitions.Add(tr, c); Debug.Log("[FSM] Добавлен переход " + mTransitions.Count + ": " + tr.GetInitState() + " - " + tr.GetEndState() + ", Callback: " + c); }