public void AddFsmTranslation(string _from, string _to, StateTransHandler _handler) { if (AllFsmStates.ContainsKey(_from) == false) { Debug.LogError("This StateMachine Don't Contain State " + _from); return; } if (AllFsmStates.ContainsKey(_to) == false) { Debug.LogError("This StateMachine Don't Contain State " + _to); return; } AddFsmTranslation(AllFsmStates[_from], AllFsmStates[_to], _handler); }
public FsmTranslation(IFSMState _from, IFSMState _to, StateTransHandler _handler = null) { if (_to.StateName == _from.StateName) { Debug.LogError("FSMTranslation _from Can't Be The Same With _to"); return; } StateFrom = _from; StateTo = _to; Handler = _handler; #if UNITY_EDITOR _Show_StateFrom = StateFrom; _Show_StateTo = StateTo; #endif }
public void AddStateTranslation(IFSMState _to, StateTransHandler _handler) { if (AllStateTranslations.ContainsKey(_to.StateName)) { Debug.LogError("ReRegister.."); return; } if (_to == this) { Debug.LogError("ReRegister Self.."); return; } AllStateTranslations.Add(_to.StateName, new FsmTranslation(this, _to, _handler)); #if UNITY_EDITOR ShowAllTrans.Add(_to.StateName); #endif }
public void AddFsmTranslation(FsmState _from, FsmState _to, StateTransHandler _handler) { FsmTranslation _translation = new FsmTranslation(_from, _to, _handler); AddFsmTranslation(_translation); }