private void AddAction(S state, IAction <S, E, C> action, StateToActionsMap map) { var actions = (ActionCollection)null; if (!map.TryGetValue(state, out actions)) { actions = new ActionCollection(); map.Add(state, actions); } actions.Add(action); }
private void AddAction(S state, IAction <S, E, C> action, StateToActionsMap map) { var actions = (ActionCollection)null; if (!map.TryGetValue(state, out actions)) { actions = new ActionCollection(); map.Add(state, actions); } actions.Add(action); }