public StateInvisible(StatePatternKaltrath statePatternKaltrath) { kaltrath = statePatternKaltrath; }
public StateGood(StatePatternKaltrath statePatternKaltrath) { kaltrath = statePatternKaltrath; }
public StateIndifferent(StatePatternKaltrath statePatternKaltrath) { kaltrath = statePatternKaltrath; }
void Start() { status = words.GetComponent<Status> (); kaltrath = eyes.GetComponent<StatePatternKaltrath> (); }