IEnumerator StandEnum(StateManager_Mech MyManager) { CapsuleCollider body = GetComponent <CapsuleCollider>(); //SetRunForce(75); yield return(null); while (MyManager.GetPlayerStance().ToString() == "Standing" && body.height < playerStanding) { body.height += turnSpeed * Time.deltaTime; if (body.height > playerStanding) { if (MyManager.GetPlayerState().ToString() == "Sprinting") { SetRunForce(AutomaticForce); bobbingSpeed = 0.25f; } else { SetRunForce(ManualForce); bobbingSpeed = .18f; } } yield return(null); } }
IEnumerator CrouchEnum(StateManager_Mech MyManager) { CapsuleCollider body = GetComponent <CapsuleCollider>(); if (MyManager.GetPlayerStance().ToString() == "Crouching" && MyManager.GetPlayerState().ToString() != "Sliding" && MyManager.IsOnGround()) { SetRunForce(CrouchForce); bobbingSpeed = 0.13f; } yield return(null); while (MyManager.GetPlayerStance().ToString() == "Crouching" && body.height > playerCrouch) { if (runForce > 50 && MyManager.GetPlayerState().ToString() != "Sliding" && MyManager.IsOnGround()) { SetRunForce(CrouchForce); } body.height -= turnSpeed * Time.deltaTime; yield return(null); } }