示例#1
0
        public void LoadingNonInitializedStateMachine(
            PassiveStateMachine <State, Event> loadedMachine)
        {
            "when a not started state machine is loaded".x(() =>
            {
                var loader = new StateMachineLoader <State>();
                loader.SetCurrentState(Initializable <State> .UnInitialized());
                loader.SetHistoryStates(new Dictionary <State, State>());

                var stateMachineDefinitionBuilder = new StateMachineDefinitionBuilder <State, Event>();
                SetupStates(stateMachineDefinitionBuilder);
                loadedMachine = stateMachineDefinitionBuilder
                                .WithInitialState(State.A)
                                .Build()
                                .CreatePassiveStateMachine();
                loadedMachine.Load(loader);
            });

            "it should not be initialized already".x(() =>
            {
                var stateMachineSaver = new StateMachineSaver <State>();
                loadedMachine.Save(stateMachineSaver);
                stateMachineSaver
                .CurrentStateId
                .IsInitialized
                .Should()
                .BeFalse();
            });
        }
示例#2
0
        public void Loading(
            StateMachineSaver <State> saver,
            StateMachineLoader <State> loader,
            FakeExtension extension,
            State sourceState,
            State targetState)
        {
            "establish a saved state machine with history".x(() =>
            {
                var machine = new PassiveStateMachine <State, Event>();

                DefineMachine(machine);
                machine.Initialize(State.A);
                machine.Start();
                machine.Fire(Event.S2);     // set history of super state S
                machine.Fire(Event.B);      // set current state to B

                saver  = new StateMachineSaver <State>();
                loader = new StateMachineLoader <State>();

                machine.Save(saver);
            });

            "when state machine is loaded".x(() =>
            {
                loader.SetCurrentState(saver.CurrentStateId);
                loader.SetHistoryStates(saver.HistoryStates);

                extension         = new FakeExtension();
                var loadedMachine = new PassiveStateMachine <State, Event>();
                loadedMachine.AddExtension(extension);

                DefineMachine(loadedMachine);
                loadedMachine.Load(loader);

                loadedMachine.TransitionCompleted += (sender, args) =>
                {
                    sourceState = args.StateId;
                    targetState = args.NewStateId;
                };

                loadedMachine.Start();
                loadedMachine.Fire(Event.S);
            });

            "it should reset current state".x(() =>
                                              sourceState.Should().Be(State.B));

            "it should reset all history states of super states".x(() =>
                                                                   targetState.Should().Be(State.S2));

            "it should notify extensions".x(()
                                            => extension.LoadedCurrentState
                                            .Should().BeEquivalentTo(State.B));
        }
示例#3
0
        public void LoadingEvents(
            PassiveStateMachine <string, int> machine)
        {
            "establish a state machine".x(() =>
            {
                var stateMachineDefinitionBuilder = new StateMachineDefinitionBuilder <string, int>();
                stateMachineDefinitionBuilder
                .In("A")
                .On(1)
                .Goto("B");
                stateMachineDefinitionBuilder
                .In("B")
                .On(2)
                .Goto("C");
                stateMachineDefinitionBuilder
                .In("C")
                .On(3)
                .Goto("A");
                machine = stateMachineDefinitionBuilder
                          .WithInitialState("A")
                          .Build()
                          .CreatePassiveStateMachine();
            });

            "when it is loaded with Events".x(() =>
            {
                var loader = new StateMachineLoader <string, int>();
                loader.SetEvents(new List <EventInformation <int> >
                {
                    new EventInformation <int>(1, null),
                    new EventInformation <int>(2, null),
                });
                machine.Load(loader);
            });

            "it should process those events".x(() =>
            {
                var transitionRecords        = new List <TransitionRecord>();
                machine.TransitionCompleted += (sender, args) =>
                                               transitionRecords.Add(
                    new TransitionRecord(args.EventId, args.StateId, args.NewStateId));

                machine.Start();
                transitionRecords
                .Should()
                .HaveCount(2)
                .And
                .IsEquivalentInOrder(new List <TransitionRecord>
                {
                    new TransitionRecord(1, "A", "B"),
                    new TransitionRecord(2, "B", "C")
                });
            });
        }
示例#4
0
        public void LoadingNonInitializedStateMachine(
            PassiveStateMachine <State, Event> loadedMachine)
        {
            "when a non-initialized state machine is loaded".x(() =>
            {
                var loader = new StateMachineLoader <State>();
                loader.SetCurrentState(new Initializable <State>());
                loader.SetHistoryStates(new Dictionary <State, State>());

                loadedMachine = new PassiveStateMachine <State, Event>();
                DefineMachine(loadedMachine);
                loadedMachine.Load(loader);
            });

            "it should not be initialized already".x(() =>
            {
                Action act = () => loadedMachine.Initialize(State.S);
                act.Should().NotThrow();
            });
        }
示例#5
0
        public void LoadingEventsForActiveStateMachine(
            AsyncActiveStateMachine <string, int> machine)
        {
            "establish a passive state machine".x(() =>
            {
                var stateMachineDefinitionBuilder = new StateMachineDefinitionBuilder <string, int>();
                stateMachineDefinitionBuilder
                .In("A")
                .On(1)
                .Goto("B");
                stateMachineDefinitionBuilder
                .In("B")
                .On(2)
                .Goto("C");
                stateMachineDefinitionBuilder
                .In("C")
                .On(3)
                .Goto("A");
                machine = stateMachineDefinitionBuilder
                          .WithInitialState("A")
                          .Build()
                          .CreateActiveStateMachine();
            });

            "when it is loaded with Events".x(async() =>
            {
                var firstEvent    = new EventInformation <int>(2, null);
                var secondEvent   = new EventInformation <int>(3, null);
                var priorityEvent = new EventInformation <int>(1, null);
                var loader        = new StateMachineLoader <string, int>();
                loader.SetEvents(new List <EventInformation <int> >
                {
                    firstEvent,
                    secondEvent,
                });
                loader.SetPriorityEvents(new List <EventInformation <int> >
                {
                    priorityEvent
                });

                var extension = A.Fake <IExtension <string, int> >();
                machine.AddExtension(extension);

                await machine.Load(loader);

                A.CallTo(() => extension.Loaded(
                             A <IStateMachineInformation <string, int> > .Ignored,
                             A <Initializable <string> > .Ignored,
                             A <IReadOnlyDictionary <string, string> > .Ignored,
                             A <IReadOnlyCollection <EventInformation <int> > >
                             .That
                             .Matches(c =>
                                      c.Count == 2 &&
                                      c.Contains(firstEvent) &&
                                      c.Contains(secondEvent)),
                             A <IReadOnlyCollection <EventInformation <int> > >
                             .That
                             .Matches(c =>
                                      c.Count == 1 &&
                                      c.Contains(priorityEvent))))
                .MustHaveHappenedOnceExactly();
            });

            "it should process those events".x(async() =>
            {
                var transitionRecords        = new List <TransitionRecord>();
                machine.TransitionCompleted += (sender, args) =>
                                               transitionRecords.Add(
                    new TransitionRecord(args.EventId, args.StateId, args.NewStateId));

                var signal = SetUpWaitForAllTransitions(machine, 3);
                await machine.Start();
                WaitForAllTransitions(signal);

                transitionRecords
                .Should()
                .HaveCount(3)
                .And
                .IsEquivalentInOrder(new List <TransitionRecord>
                {
                    new TransitionRecord(1, "A", "B"),
                    new TransitionRecord(2, "B", "C"),
                    new TransitionRecord(3, "C", "A")
                });
            });
        }