private void OnTriggerExit(Collider other) { StateChange.ToIdleState(); }
protected override void Attack() { StateChange.ToIdleState(); }
protected override void MoveCharacter() { StateChange.ToIdleState(); }
protected override IEnumerator VisualisePath() { StateChange.ToIdleState(); return(null); }
protected override void DetermineGoalPosition() { StateChange.ToIdleState(); }