void Start() { plateColliders = new HashSet <Collider2D>(); if (plateAnimator == null) { plateAnimator = GetComponent <Animator>(); } stateBroadcaster = GetComponent <StateBroadcaster>(); }
void Start() { if (animator == null) { animator = GetComponent <Animator>(); } stateBroadcaster = GetComponent <StateBroadcaster>(); animator.SetBool("State", state); animator.speed = 100; stateBroadcaster.BroadcastState(state, delay); }