private void InitializeUpgrades() { foreach (Stat upgrade in statManager.startingStats) { GameObject newUpgradeElement = Instantiate(upgradeUIElementPrefab); switch (upgrade.statTarget) { case StatTarget.GORILLA: newUpgradeElement.transform.parent = gorillaUIElementPanel.transform; newUpgradeElement.transform.localScale = Vector3.one; break; case StatTarget.TURTLE: newUpgradeElement.transform.parent = turtleUIElementPanel.transform; newUpgradeElement.transform.localScale = Vector3.one; break; } StatUpgradeUIElement newElement = newUpgradeElement.GetComponent <StatUpgradeUIElement>(); newElement.InitUpgrade(upgrade); newElement.upgradeButton.onClick.AddListener(delegate { UpgradeStat(newElement); }); if (!upgradesUIElements.Contains(newElement)) { upgradesUIElements.Add(newElement); } } }
public void UpgradeStat(StatUpgradeUIElement statToUpgrade) { inventory.RemoveSkillPoint(statToUpgrade.associatedStat.currentCost); statManager.UpgradeStat(statToUpgrade.associatedStat.lookupName); statToUpgrade.UpdateUpgradeElement(); UpdateUpgradeScreen(); Debug.Log("Upgraded"); }