示例#1
0
    public static string WillChangeNotification(StatTypes type)
    {
        if (!_willChangeNotifications.ContainsKey (type))
            _willChangeNotifications.Add (type, string.Format ("Stats.{0}WillChange", type.ToString ()));

        return _willChangeNotifications[type];
    }
示例#2
0
文件: Stats.cs 项目: zuig/MyRPG
    public void SetValue(StatTypes type, int value, bool allowExceptions)
    {
        int oldValue = this[type];
        if (oldValue == value)
            return;

        if (allowExceptions)
        {
            // Allow exceptions to the rule here
            ValueChangeException exc = new ValueChangeException( oldValue, value );

            // The notification is unique per stat type
            this.PostNotification(WillChangeNotification(type), exc);

            // Did anything modify the value?
            value = Mathf.FloorToInt(exc.GetModifiedValue());

            // Did something nullify the change?
            if (exc.toggle == false || value == oldValue)
                return;
        }

        _data[(int)type] = value;
        this.PostNotification(DidChangeNotification(type), oldValue);
    }
 public ServerCharacterStatChange(StatTypes stat, long currentValue, long maximumValue, long characterId)
 {
     Stat = stat;
     CurrentValue = currentValue;
     MaximumValue = maximumValue;
     CharacterId = characterId;
 }
示例#4
0
 public void Init(StatTypes type, int value, Func<bool> condition)
 {
     this.type = type;
     this.value = value;
     this.condition = condition;
     this.AddObserver(OnStatChanged, Stats.WillChangeNotification(type), stats);
 }
示例#5
0
 public NatureData(DataRow row)
 {
     this.id				= (byte)(long)row["ID"];
     this.name			= row["Name"] as string;
     this.raisedStat		= GetStatTypeFromString(row["RaisedStat"] as string);
     this.loweredStat	= GetStatTypeFromString(row["LoweredStat"] as string);
 }
示例#6
0
文件: Stats.cs 项目: swejk/2DRPG
 public static string WillChangeNotification(StatTypes s)
 {
     if (!_willChangeNotifications.ContainsKey(s))
     {
         _willChangeNotifications.Add(s, string.Format("Stats.{0}WillChange", s.ToString()));
     }
     return _willChangeNotifications[s];
 }
示例#7
0
 public int this[StatTypes s]
 {
     get {
         return _data[(int)s];
     }
     set {
         SetValue(s, value, true);
     }
 }
示例#8
0
    static StatModifierFeature GetFeature(GameObject obj, StatTypes type)
    {
        StatModifierFeature[] smf = obj.GetComponents<StatModifierFeature> ();
        for (int i = 0; i < smf.Length; i++)
            if (smf [i].type == type)
                return smf [i];

        StatModifierFeature feature = obj.AddComponent<StatModifierFeature> ();
        feature.type = type;
        return feature;
    }
 public CharacterStat this[StatTypes i]
 {
     get
     {
         // This indexer is very simple, and just returns or sets
         // the corresponding element from the internal array.
         return _stats[(int)i];
     }
     set
     {
         _stats[(int)i] = value;
     }
 }
示例#10
0
        private void CharacterStatsOnCurrentValueChanged(long oldValue, long newValue, StatTypes statType, Character tracking)
        {
            var player = tracking as Player;
            Logger.Instance.Debug("{0} has {1} changed to {2}", player.Name, statType, newValue);

            //TODO: Revaluate this, right now we only broadcast hitpoint changes
            if (statType == StatTypes.Hitpoints)
            {
                var zone = player.Zone;
                var updatePacket = new ServerCharacterStatChange(statType, newValue,
                    player.CharacterStats[statType].MaximumValue,
                    (long)player.Id);

                // Broadcast to interested parties
                zone.SendToEveryone(updatePacket);
            }
        }
示例#11
0
    public void SetValue(StatTypes type, int value, bool allowExceptions)
    {
        int oldVlaue = this [type];
        if (oldVlaue == value)
            return;

        if (allowExceptions) {
            ValueChangeException exc = new ValueChangeException(oldVlaue, value);
            this.PostNotification (WillChangeNotification(type), exc);
            value = Mathf.FloorToInt (exc.GetModifiedValue());

            if(exc.toggle == false || value == oldVlaue)
                return;
        }

        _data [(int)type] = value;
        this.PostNotification (DidChangeNotification (type), oldVlaue);
    }
    public int CalculateStat(int statVal, StatTypes statType, int lvl)
    {
        //float modifier;

        if (statType == StatTypes.STRENGTH)
        {
            //modifier = strMod;
            return (statVal + (int)(statVal * strMod * lvl));
        }
        else if (statType == StatTypes.CONSTITUTION)
        {
            //modifier = conMod;
            return (statVal + (int)(statVal * conMod * lvl));
        }
        else if (statType == StatTypes.DEXTERITY)
        {
            //modifier = dexMod;
            return (statVal + (int)(statVal * dexMod * lvl));
        }
        else if (statType == StatTypes.INTELLIGENCE)
        {
            //modifier = intMod;
            return (statVal + (int)(statVal * intMod * lvl));
        }
        else if (statType == StatTypes.WISDOM)
        {
            //modifier = wisMod;
            return (statVal + (int)(statVal * wisMod * lvl));
        }
        else if (statType == StatTypes.CHARISMA)
        {
            //modifier = chaMod;
            return (statVal + (int)(statVal * chaMod * lvl));
        }
        else if (statType == StatTypes.ARMOR_CLASS)
        {
            //modifier = acMod;
            return (statVal + (int)(statVal + acMod * lvl));
        }
        else
            return 0;        
    }
示例#13
0
文件: Stats.cs 项目: swejk/2DRPG
    public void SetValue(StatTypes s, float value, bool allowExceptions)
    {
        float oldValue = this[s];
        if (oldValue == value)
        {
            return;
        }

        if (allowExceptions)
        {
            ValueChangeException ve = new ValueChangeException(oldValue, value);
            this.PostNotification(WillChangeNotification(s), ve);
            value = Mathf.FloorToInt(ve.GetModifiedValue());
            if (ve.toggle == false || oldValue == value)
            {
                return;
            }
        }
        
        _data[(int)s] = value;
        this.PostNotification(DidChangeNotification(s), oldValue);
    }
示例#14
0
    public float SetValue(StatTypes type, float value, bool allowExceptions)
    {
        float oldValue = this[type];

        if (allowExceptions)
        {
            // Allow exceptions to the rule here
            ValueChangeException exc = new ValueChangeException(oldValue, value);

            // The notification is unique per stat type
            this.PostNotification(WillChangeNotification(type), exc);

            // Did anything modify the value?
            value = Mathf.FloorToInt(exc.GetModifiedValue());

            // Did something nullify the change?
            if (exc.toggle == false || value == oldValue)
            {
                return(oldValue);
            }
        }


        if (oldValue == value)
        {
            return(oldValue);
        }

        // Modify value for special cases (ie Health/Mana will not go lower than 0, or higher than MHP/MMP)
        switch (type)
        {
        case StatTypes.HP:
            value = Mathf.Clamp(value, 0, this[StatTypes.MHP]);
            break;

        case StatTypes.MP:
            value = Mathf.Clamp(value, 0, this[StatTypes.MMP]);
            break;
        }

        // Set Value
        _data[(int)type] = value;

        // Wrap up other stat changes affected by value, and send completed notifications
        if (type == StatTypes.DEX)
        {
            if (_data[(int)type] <= 0)
            {
                _data[(int)StatTypes.SPD] = 0;
            }
            else
            {
                _data[(int)StatTypes.SPD] = 1 / _data[(int)type] / 2;
            }
        }


        this.PostNotification(DidChangeNotification(type), oldValue);
        this.PostNotification(UnitUpdateNotification, GetComponent <Unit>());
        return(value);
    }
示例#15
0
    public void AddValue(StatTypes type, float value, bool allowExceptions)
    {
        float oldValue = this[type];

        SetValue(type, Mathf.Clamp(oldValue + value, 0, int.MaxValue), allowExceptions);
    }
示例#16
0
    private float GetTraitMultiplier(StatTypes statType, int originalStat)
    {
        List <Trait> tempTraits = new List <Trait>();

        #region adding character traits
        //job trait
        switch (mb.jobTraitIndex)
        {
        case 0:
            tempTraits.Add(home.tl.traits[0]);
            break;

        case 1:
            tempTraits.Add(home.tl.traits[1]);
            break;

        case 2:
            tempTraits.Add(home.tl.traits[2]);
            break;

        case 3:
            tempTraits.Add(home.tl.traits[6]);
            break;
        }

        //race trait
        switch (mb.raceTraitIndex)
        {
        case 0:
            tempTraits.Add(home.tl.traits[3]);
            break;

        case 1:
            tempTraits.Add(home.tl.traits[4]);
            break;

        case 2:
            tempTraits.Add(home.tl.traits[5]);
            break;
        }
        #endregion

        float oStat = originalStat;
        float cumultiveMultiplier = 0;
        foreach (Trait trait in tempTraits)
        {
            foreach (StatAffector sa in trait.affectedStats)
            {
                if (sa.stat == statType)
                {
                    cumultiveMultiplier += sa.multiplier;
                }
            }
        }

        if (cumultiveMultiplier == 0)
        {
            return(oStat);
        }
        else
        {
            return(oStat * cumultiveMultiplier);
        }
    }
        public ColumnStats GetDomainValueBarChart(int domainColumn, int dataColumn, int denominatorColumn, StatTypes statType)
        {
            CheckState();
            var stats = new ColumnStats();
            stats.Computed = true;
            var domainIdList = new Dictionary<string, int>();
            stats.DomainValues = GetDomainValues(domainColumn);
            stats.Buckets = stats.DomainValues.Length;
            stats.Histogram = new double[stats.Buckets];
            stats.TargetColumn = dataColumn;
            stats.DomainColumn = domainColumn;
            stats.DomainStatType = statType;
            stats.DemoninatorColumn = denominatorColumn;

            var sortLists = new List<double>[stats.Buckets];
            var min = new double[stats.Buckets];
            var max = new double[stats.Buckets];
            var sum = new double[stats.Buckets];
            var denominatorSum = new double[stats.Buckets];
            stats.Selected = new bool[stats.Buckets];

            for (var i = 0; i < stats.Buckets; i++)
            {
                domainIdList.Add(stats.DomainValues[i], i);
                max[i] = double.MinValue;
                min[i] = double.MaxValue;
                sortLists[i] = new List<double>();
                stats.Selected[i] = false;
            }

            table.Lock();

            // First Pass - Basic statistics..
            foreach (var row in table.Rows)
            {
                var selected = Filters.Count == 0;
                var firstFilter = true;
                foreach (var fgt in Filters)
                {
                    var filter = fgt.Stats;
                    if (filter.Computed && (selected || firstFilter))
                    {
                        if (filter.IsSelected(row))
                        {
                            selected = true;
                        }
                        else
                        {
                            selected = false;
                        }
                        firstFilter = false;

                    }
                }
                if (selected)
                {
                    try
                    {
                        if (dataColumn > -1)
                        {
                            var domainID = domainIdList[row[domainColumn]];

                            var sucsess = false;
                            double val = 0;
                            sucsess = double.TryParse(row[dataColumn], out val);
                            if (sucsess)
                            {
                                if (val > max[domainID])
                                {
                                    max[domainID] = val;
                                }

                                if (val < min[domainID])
                                {
                                    min[domainID] = val;
                                }
                                stats.Count++;
                                stats.Sum += val;
                                sum[domainID] += val;
                                sortLists[domainID].Add(val);
                            }
                            else if (statType == StatTypes.Count) // && domainColumn == dataColumn)
                            {
                                sortLists[domainID].Add(0);
                            }

                            if (statType == StatTypes.Ratio && denominatorColumn != -1)
                            {
                                sucsess = double.TryParse(row[denominatorColumn], out val);
                                if (sucsess)
                                {
                                    denominatorSum[domainID] += val;
                                }
                            }

                        }
                    }
                    catch
                    {
                    }
                }
            }
            table.Unlock();

            //2nd pass does not use the table anymore. working from sortList

            for (var i = 0; i < stats.Buckets; i++)
            {
                if (sortLists[i].Count > 0)
                {
                    var average = sum[i] / sortLists[i].Count;
                    double median = 0;
                    sortLists[i].Sort();
                    var midPoint = Math.Max(0, (sortLists[i].Count / 2) - 1);

                    try
                    {
                        if (sortLists[i].Count % 2 == 0)
                        {
                            median = (sortLists[i][midPoint] + sortLists[i][midPoint + 1]) / 2;
                        }
                        else
                        {
                            median = (sortLists[i][midPoint]);
                        }
                    }
                    catch
                    {
                    }
                    switch (stats.DomainStatType)
                    {
                        case StatTypes.Count:
                            stats.Histogram[i] = sortLists[i].Count;
                            break;
                        case StatTypes.Average:
                            stats.Histogram[i] = average;
                            break;
                        case StatTypes.Median:
                            stats.Histogram[i] = median;
                            break;
                        case StatTypes.Sum:
                            stats.Histogram[i] = sum[i];
                            break;
                        case StatTypes.Min:
                            stats.Histogram[i] = min[i];
                            break;
                        case StatTypes.Max:
                            stats.Histogram[i] = max[i];
                            break;
                        case StatTypes.Ratio:
                            stats.Histogram[i] = sum[i] / denominatorSum[i];
                            break;
                        default:
                            break;
                    }
                }
            }

            foreach (var j in stats.Histogram)
            {
                if (stats.HistogramMax < j)
                {
                    stats.HistogramMax = j;
                }
            }

            return stats;
        }
示例#18
0
 protected virtual void OnCurrentValueChanged(long oldvalue, long newvalue, StatTypes stattype)
 {
     StatValueChanged handler = CurrentValueChanged;
     if (handler != null) handler(oldvalue, newvalue, stattype);
 }
 public int CalculateStat(int baseStat, int level, int iv, int ev, Pokemon.Natures nature, StatTypes statType)
 {
     SetModifier(nature, statType);
     return((int)(((((iv + (2 * baseStat) + (ev / 4)) * level) / 100) + 5) * statModifier));
 }
示例#20
0
 public Stat(StatTypes statType) {
     this.statType = statType; }
 private void SetModifier(Pokemon.Natures nature, StatTypes statType)
 {
     if (nature == Pokemon.Natures.LONELY && statType == StatTypes.ATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.LONELY && statType == StatTypes.DEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.BRAVE && statType == StatTypes.ATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.BRAVE && statType == StatTypes.SPEED)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.ADAMANT && statType == StatTypes.ATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.ADAMANT && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.NAUGHTY && statType == StatTypes.ATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.NAUGHTY && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.BOLD && statType == StatTypes.DEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.BOLD && statType == StatTypes.ATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.RELAXED && statType == StatTypes.DEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.RELAXED && statType == StatTypes.SPEED)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.IMPISH && statType == StatTypes.DEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.IMPISH && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.LAX && statType == StatTypes.DEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.LAX && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.TIMID && statType == StatTypes.SPEED)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.TIMID && statType == StatTypes.ATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.HASTY && statType == StatTypes.SPEED)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.HASTY && statType == StatTypes.DEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.JOLLY && statType == StatTypes.SPEED)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.JOLLY && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.NAIVE && statType == StatTypes.SPEED)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.NAIVE && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.MODEST && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.MODEST && statType == StatTypes.ATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.MILD && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.MILD && statType == StatTypes.DEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.QUIET && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.QUIET && statType == StatTypes.SPEED)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.RASH && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.RASH && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.CALM && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.CALM && statType == StatTypes.ATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.GENTLE && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.GENTLE && statType == StatTypes.DEFENSE)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.SASSY && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.SASSY && statType == StatTypes.SPEED)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.CAREFUL && statType == StatTypes.SPECIALDEFENSE)
     {
         statModifier = natureIncreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.CAREFUL && statType == StatTypes.SPECIALATTACK)
     {
         statModifier = natureDecreaseModifier;
     }
     else
     {
         statModifier = natureNeutralModifier;
     }
     if (nature == Pokemon.Natures.BASHFUL || nature == Pokemon.Natures.DOCILE || nature == Pokemon.Natures.HARDY ||
         nature == Pokemon.Natures.QUIRKY || nature == Pokemon.Natures.SERIOUS)
     {
         statModifier = natureNeutralModifier;
     }
 }
 protected virtual void OnMaximumValueChanged(long oldvalue, long newvalue, StatTypes stattype)
 {
     StatValueChanged handler = MaximumValueChanged;
     if (handler != null) handler(oldvalue, newvalue, stattype, _tracking);
 }
示例#23
0
 public void AddToStat(int playerId, StatTypes s)
 {
     Players[playerId].Properties.Stats[s]++;
 }
示例#24
0
 public int this[StatTypes s]
 {
     get { return(_data[(int)s]); }
     set { SetValue(s, value, true); }
 }
示例#25
0
 public int this[StatTypes type]
 {
     get => _data[(int)type];
示例#26
0
 public CharacterStat(long maximumValue, long currentValue, StatTypes statType)
 {
     _maximumValue = maximumValue;
     _currentValue = currentValue;
     StatType = statType;
 }
 public static int Mask(this StatTypes stats)
 {
     return((int)Math.Pow(2, (double)stats));
 }
示例#28
0
 private void OnHitpointsChanged(long oldValue, long newValue, StatTypes statType)
 {
     if (newValue <= 0)
         OnKilled(_lastCharacterToHitMe, this);
 }
示例#29
0
 public HealthStats(StatTypes statType, uint @value)
     : this(statType) { this.@value = @value; }
示例#30
0
 public int this[StatTypes s]
 {
     get => _data[(int)s];
示例#31
0
 public int this[StatTypes type]
 {
     get { return stats[(int)type]; }
     set { stats[(int)type] = value; }
 }
示例#32
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 public void ModifyStat(StatTypes type, int modifier)
 {
     this[type] = this[type] + modifier;
 }
示例#33
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    // The order for adding mdos will go:
    //      Mod type (e.g. flat or percentage),
    //      Affected stat (e.g. ATK, DEF, HP), then
    //      Value of the mod being added (e.g. 3f, 0.12f)


    public ModApplication(StatModType modType, StatTypes statType, float value)
    {
        mType = modType;
        sType = statType;
        Value = value;
    }
示例#34
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 public Stat(StatTypes statType, uint @value)
     : this(statType) { this.@value = @value; }
示例#35
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 public AssingTempStatMod(TempStatMod tempStatMod, StatTypes statTypes)
 {
     this.tempStatMod = tempStatMod;
     this.statTypes   = statTypes;
 }
示例#36
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 public HealthStats(StatTypes statType) {
     this.statType = statType; }
示例#37
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 public StatMultiplier(StatTypes stat, float multiplier)
 {
     this.stat       = stat;
     this.multiplier = multiplier;
 }