public override string ToString() { if (duration < 0) { return(string.Format("{0} {1}\n", amount, StatName.ToString(stat))); } return(string.Format("{0}{1} <color={4}>{2}</color> for {3} turns\n", amount < 0 ? "" : "+", amount, StatName.ToString(stat), duration, ColorPallete.GetStatHexColor(stat))); }
public Stat Stat(StatName name) { try { return(_dictionary[name]); } catch { MainPage.LogTrace.TraceMessageAsync("Bad StatName: " + name.ToString()); return(null); } }
private static ITimeReport GetInstance(StatName sn) { if (s_Dic == null) { s_Dic = new Dictionary <StatName, ITimeReport>(); } if (s_Dic.ContainsKey(sn)) { return(s_Dic[sn]); } ITimeReport report = DataAccess.CreateTimeReport(sn.ToString()); s_Dic.Add(sn, report); return(report); }
public void AppraiseActionAsReceiver(Action action) { if (action.TargetEffect != null) { StatName stat = action.TargetEffect.Stat; float change = action.TargetEffect.Change; if (stat != StatName.None) { if ((int)stat > 0 && (int)stat < Precondition.physicalIndex) { AddToValue(stat.ToString(), change); } } } }
public override string ToString() { return(name.ToString() + ": " + value); }
private bool SatisfiesStat(Action action, Precondition goalCondition, GameObject targetCharacter) { if (goalCondition.Stat == StatName.None) { return(true); } if (action.TargetObject == targetCharacter) { StatName stat = goalCondition.Stat; StatName actionStat = action.TargetEffect.Stat; BooleanCondition condition = goalCondition.BoolCondition; float change = action.TargetEffect.Change; if (goalCondition.Stat != StatName.None && stat == actionStat) { EmotionalPersonalityModel epm = action.TargetObject.GetComponent <EmotionalPersonalityModel>(); PhysicalResourceModel prm = action.TargetObject.GetComponent <PhysicalResourceModel>(); if (condition == BooleanCondition.LessThan) { if (change < 0.0f) { return(true); } } else if (condition == BooleanCondition.GreaterThan) { if (change > 0.0f) { return(true); } } else if (condition == BooleanCondition.GreaterThanOrEqualTo) { if ((int)stat > 0 && (int)stat < Precondition.physicalIndex) { if (change > 0.0f || ((float)epm.GetEmotionValue(stat.ToString()) + change == goalCondition.Value)) { return(true); } } else if ((int)stat >= Precondition.physicalIndex && (int)stat < Precondition.limitIndex) { if (change > 0.0f || ((float)prm.GetPhysicalValue(stat.ToString()) + change == goalCondition.Value)) { return(true); } } } else if (condition == BooleanCondition.LessThanOrEqualTo) { if ((int)stat > 0 && (int)stat < Precondition.physicalIndex) { if (change < 0.0f || ((float)epm.GetEmotionValue(stat.ToString()) + change == goalCondition.Value)) { return(true); } } else if ((int)stat >= Precondition.physicalIndex && (int)stat < Precondition.limitIndex) { if (change < 0.0f || ((float)prm.GetPhysicalValue(stat.ToString()) + change == goalCondition.Value)) { return(true); } } } else if (condition == BooleanCondition.EqualTo) { if ((int)stat > 0 && (int)stat < Precondition.physicalIndex) { if ((float)epm.GetEmotionValue(stat.ToString()) + change == goalCondition.Value) { return(true); } } else if ((int)stat >= Precondition.physicalIndex && (int)stat < Precondition.limitIndex) { if ((float)prm.GetPhysicalValue(stat.ToString()) + change == goalCondition.Value) { return(true); } } } } } return(false); }
protected override void UseAbility(InputAction.CallbackContext ctx, Vector2 inputDirection) { Debug.Log(string.Format("{0}/{1} tick:{2}", currentDuration, maxDuration, tickingAbility)); bonusHandle = playerAbilities.stats.GetStat(statToBuff)?.AddAdditiveModifier(buffAmount); Debug.Log(string.Format("Buffing {1} by {0}", buffAmount, statToBuff.ToString())); }