public void ApplyImmidiateHeal(float heal) { AddMutator(ActorStatsDeclaration.CurrentHealthPoints, StatMutatorFactory.ImmidiateMutatorFlat(heal)); }
public void ApplyDamage(float dmg) { dmg = DamageTakenModificator * dmg; AddMutator(ActorStatsDeclaration.CurrentHealthPoints, StatMutatorFactory.ImmidiateMutatorFlat(-dmg)); }