private static float nextHealth;// = 0f;
        internal void UpdateHealth(Player __instance)
        {
            if (__instance.liveMixin.IsFullHealth())
            {
                return;
            }

            if (Time.time > nextHealth)
            {
                nextHealth          = Time.time + 0.5f;//1f;
                saveData.Health_XP += StatMgr.AddXP(__instance.liveMixin.health, __instance.liveMixin.maxHealth);
            }

            Health.UpdateHealth(__instance);
        }