void Start() { highScore = StatLoader.LoadHighScore(); score = 0; ScoreCountText.text = score.ToString(); HighScoreCountText.text = highScore.ToString(); }
public override void _Ready() { SetupStructure(); testholder = new StatHolder(); testholder.AddStat(StatLoader.GetStatType("Health")); testholder.AddStat(StatLoader.GetStatType("Energy")); Test(); }
void Start() { highScore = StatLoader.LoadHighScore(); score = 0; lives = 3; wave = 1; ScoreCountText.text = score.ToString(); HighScoreCountText.text = highScore.ToString(); LivesText.text = "Lives: " + lives.ToString(); WaveText.text = "Wave: " + wave.ToString(); GameOverText.text = ""; }
public static async Task <IEnumerable <StatRow> > GetDaylyStat(DateTime from, DateTime to, IEnumerable <Person> persons, IEnumerable <Site> sites) { var result = new List <StatRow>(); Status.Current = 0; Status.Max = persons.Count() * sites.Count(); foreach (Person person in persons) { foreach (Site site in sites) { Status.CurName = string.Format("{0} - {1}", person.Name, site.Url); Status.Current++; var data = await StatLoader.GetStatistics(from, to, person, site); foreach (StatLoader.DataRow dataRow in data) { result.Add(new StatRow(person.Name, dataRow.numberOfNewPages, dataRow.Date)); } } } return(result); // заглушка - возвращаем фейковые данные /*int days = (int)(to - from).TotalDays; * StatusDayly.Max = days; * StatusDayly.Current = 0; * return await Task<IEnumerable<StatRow>>.Factory.StartNew(() => * { * for (int i = 0; i < days; i++) * { * DateTime date = from.AddDays(i); * StatusDayly.CurName = "Дата: " + date.ToString("yyyy-mm-dd"); * StatusDayly.Current = i; * var data = GetStatistics(date, date, persons, sites).Result; * result.AddRange(data); * } * return result; * * });*/ }
public void Check(List <string> mods, List <string> packagePaths) { Context = new StatLoadingContext(); LoadStatDefinitions(); Context.Definitions = Definitions; Loader = new StatLoader(Context); var visitor = new ModPathVisitor(Mods) { Game = LSLib.LS.Story.Compiler.TargetGame.DOS2DE, CollectStats = true, LoadPackages = LoadPackages }; visitor.Discover(GameDataPath); packagePaths.ForEach(path => visitor.DiscoverUserPackages(path)); // Wildcard value "*" means "all mods" if (mods.Count == 1 && mods[0] == "*") { mods = Mods.Mods.Keys.ToList(); } foreach (var modName in mods) { LoadMod(modName); } Loader.ResolveBaseClasses(); Loader.InstantiateEntities(); foreach (var message in Context.Errors) { CompilationDiagnostic(message); } }