public override void Calculate(StatFunctionEnvironment statFuncEnv) { double intb = Formulas.IntBonus[statFuncEnv.Character.CharacterStat.Int]; double lvlb = statFuncEnv.Character.GetLevelMod(); statFuncEnv.MulValue((lvlb * lvlb) * (intb * intb)); }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { if (statFuncEnv.Character is L2Player player) { if (player.Inventory.GetPaperdollItem(PaperdollHead) != null) { statFuncEnv.SubValue(12); } if (player.Inventory.GetPaperdollItem(PaperdollChest) != null) { statFuncEnv.SubValue(31); } if (player.Inventory.GetPaperdollItem(PaperdollLegs) != null) { statFuncEnv.SubValue(18); } if (player.Inventory.GetPaperdollItem(PaperdollGloves) != null) { statFuncEnv.SubValue(8); } if (player.Inventory.GetPaperdollItem(PaperdollFeet) != null) { statFuncEnv.SubValue(7); } } statFuncEnv.MulValue(statFuncEnv.Character.GetLevelMod()); }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { if (statFuncEnv.Character is L2Player player) { if (player.Inventory.GetPaperdollItem(PaperdollLfinger) != null) { statFuncEnv.SubValue(5); } if (player.Inventory.GetPaperdollItem(PaperdollRfinger) != null) { statFuncEnv.SubValue(5); } if (player.Inventory.GetPaperdollItem(PaperdollLear) != null) { statFuncEnv.SubValue(9); } if (player.Inventory.GetPaperdollItem(PaperdollRear) != null) { statFuncEnv.SubValue(9); } if (player.Inventory.GetPaperdollItem(PaperdollNeck) != null) { statFuncEnv.SubValue(13); } } statFuncEnv.MulValue(Formulas.MenBonus[statFuncEnv.Character.CharacterStat.Men] * statFuncEnv.Character.GetLevelMod()); }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { if (statFuncEnv.Character is L2Player player) { if (player.ActiveWeapon != null) { statFuncEnv.MulValue(Formulas.WitBonus[player.CharacterStat.Wit]); } } else { statFuncEnv.MulValue(Formulas.WitBonus[statFuncEnv.Character.CharacterStat.Wit]); } }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { statFuncEnv.MulValue(Formulas.DexBonus[statFuncEnv.Character.CharacterStat.Dex]); }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { statFuncEnv.MulValue(Formulas.StrBonus[statFuncEnv.Character.CharacterStat.Str] * statFuncEnv.Character.GetLevelMod()); }
public override void Calculate(StatFunctionEnvironment statFuncEnv) { statFuncEnv.AddValue(Formulas.BaseEvasionAccuracy[statFuncEnv.Character.CharacterStat.Dex] + statFuncEnv.Character.Level); }