// Cuando el jugador muere public void playerDied(string playerTag) { //buscamos el objeto stats StatCounter stats = GameObject.Find("Stats").GetComponent <StatCounter>(); //y llamamos el metodo LostLife stats.LostLife(playerTag); if (stats.getLives(playerTag) > 0) { if (playerTag == "Player1")//lo reaparecemos { GameObject.FindWithTag(playerTag).GetComponent <PlayerController>().Respawn(); } else if (playerTag == "Player2")//lo reaparecemos { GameObject.FindWithTag(playerTag).GetComponent <PlayerController1>().Respawn(); } } else if (stats.singlePlayer) { LoadLevel("Lose"); } else { LoadLevel("Win"); } }