示例#1
0
    private void InitArmy()
    {
        int idx = 0;

        foreach (var d in GameData.GeneralData.dataMap)
        {
            StatCapture stat = new StatCapture();
            stat.id = d.Key;
            //stat.lv = UnityEngine.Random.Range(1, 11);
            //stat.power = UnityEngine.Random.Range(300, 800);
            //stat.presentLeftTime = (uint)UnityEngine.Random.Range(0, 3600);
            //stat.intimacy = UnityEngine.Random.Range(0, 101);
            captures.Add(idx, stat);
            idx++;
        }

        //for (int i = 0; i < (int)SoliderType.Count; ++i)
        //{
        //    for (int j = 1; j <= (int)SoliderInfo.DEGREE_COUNT; ++j)
        //    {
        //        SoliderInfo info = new SoliderInfo();
        //        info.id = i * SoliderInfo.DEGREE_COUNT + j - 1;
        //        info.level = UnityEngine.Random.Range(1, 8);
        //        info.star = UnityEngine.Random.Range(1, SoliderInfo.DEGREE_COUNT + 1);
        //        info.type = (SoliderType)i;
        //        info.die = false;
        //        info.name = Localization.Get(info.armyData.alias) + j.ToString();
        //        mine.soliders.Add(info.id, info);
        //    }
        //}
    }
示例#2
0
    private void InitArmy()
    {
        int idx = 0;
        foreach(var d in GameData.GeneralData.dataMap)
        {
            StatCapture stat = new StatCapture();
            stat.id = d.Key;
            //stat.lv = UnityEngine.Random.Range(1, 11);
            //stat.power = UnityEngine.Random.Range(300, 800);
            //stat.presentLeftTime = (uint)UnityEngine.Random.Range(0, 3600);
            //stat.intimacy = UnityEngine.Random.Range(0, 101);
            captures.Add(idx, stat);
            idx++;
        }

        //for (int i = 0; i < (int)SoliderType.Count; ++i)
        //{
        //    for (int j = 1; j <= (int)SoliderInfo.DEGREE_COUNT; ++j)
        //    {
        //        SoliderInfo info = new SoliderInfo();
        //        info.id = i * SoliderInfo.DEGREE_COUNT + j - 1;
        //        info.level = UnityEngine.Random.Range(1, 8);
        //        info.star = UnityEngine.Random.Range(1, SoliderInfo.DEGREE_COUNT + 1);
        //        info.type = (SoliderType)i;
        //        info.die = false;
        //        info.name = Localization.Get(info.armyData.alias) + j.ToString();
        //        mine.soliders.Add(info.id, info);
        //    }
        //}
    }