private float CalculateAbilityDamage(BaseAbility usedAbility)
 {
     abilityPower            = usedAbility.AbilityDamage; //retrieves power of move
     totalAbilityPowerDamage = abilityPower + statCalcScript.FindPlayerMainStatAndCalculateMainStatModifier();
     return(totalAbilityPowerDamage);
 }
示例#2
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 private float CalculateAbilityDamage(BaseAbility usedAbility)
 {
     abilityPower            = usedAbility.AbilityPower;                                                       //retrieves power of move
     totalAbilityPowerDamage = abilityPower * statCalcScript.FindPlayerMainStatAndCalculateMainStatModifier(); //find main stat and use as modifier for damage
     return(totalAbilityPowerDamage);
 }