private float CalculateAbilityDamage(BaseAbility usedAbility) { abilityPower = usedAbility.AbilityDamage; //retrieves power of move totalAbilityPowerDamage = abilityPower + statCalcScript.FindPlayerMainStatAndCalculateMainStatModifier(); return(totalAbilityPowerDamage); }
private float CalculateAbilityDamage(BaseAbility usedAbility) { abilityPower = usedAbility.AbilityPower; //retrieves power of move totalAbilityPowerDamage = abilityPower * statCalcScript.FindPlayerMainStatAndCalculateMainStatModifier(); //find main stat and use as modifier for damage return(totalAbilityPowerDamage); }