public void OnCollisionStay2D(Collision2D other) { if (other.gameObject.name == "Muralha") { anim.SetBool("Atacando", true); rb2D.constraints = RigidbodyConstraints2D.FreezeAll; if (pAtacar == true && mur.taJogando()) { mur.RecDamage(attack); Instantiate(dmgToWall, transform.position, Quaternion.identity); soundsource.PlayOneShot(atacar); pAtacar = false; } } if (other.gameObject.name == "ParedeEsquerda") { Direction = 2; StartingSpeed.Set(5.0f, 5f); if (!isSlowed) { speed = StartingSpeed; } } if (other.gameObject.name == "ParedeDireita") { Direction = 1; StartingSpeed.Set(-5.0f, 5f); if (!isSlowed) { speed = StartingSpeed; } } }
public override void Start() { anim = GetComponent <Animator> (); rb2D = GetComponent <Rigidbody2D>(); soundsource = GetComponent <AudioSource>(); Pl = GameObject.FindWithTag("Player"); mur = Pl.gameObject.GetComponent <Player> (); Spw = GameObject.FindWithTag("SpawnObj"); Spw_Script = Spw.gameObject.GetComponent <Spawner>(); bloodsp = Resources.Load("Enemies/blood") as GameObject; dmgToWall = Resources.Load("WallDamage") as GameObject; vida = 500.0f; walkingTime = 1.5f; Pont = 100.0f; attack = 40.0f; atkSpeed = 0f; moving = true; pAtacar = true; Direction = 0; enemyPress = 20; isSlowed = false; if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(0.0f, 5f); } else { StartingSpeed.Set(0.0f, 10.0f); } speed = StartingSpeed; Spw_Script.setPress(enemyPress); }
public override void Start() { anim = GetComponent <Animator>(); rb2D = GetComponent <Rigidbody2D>(); soundsource = GetComponent <AudioSource>(); Pl = GameObject.FindWithTag("Player"); mur = Pl.gameObject.GetComponent <Player>(); Spw = GameObject.FindWithTag("SpawnObj"); Spw_Script = Spw.gameObject.GetComponent <Spawner>(); bloodsp = Resources.Load("Enemies/blood") as GameObject; vida = 80.0f; attack = 100.0f; Pont = 50.0f; enemyPress = 10; isSlowed = false; moving = true; if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(0.0f, 8f); } else { StartingSpeed.Set(0.0f, 45.0f); } speed = StartingSpeed; Spw_Script.setPress(enemyPress); }
public override void Update() { anim.SetFloat("Health", vida); if (walkingTime <= 0) { Direction = Random.Range(0, 2); anim.SetInteger("Direction", Direction); switch (Direction) { case 0: if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(0.0f, 5f); } else { StartingSpeed.Set(0.0f, 30f); } break; case 1: if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(-5.0f, 5f); } else { StartingSpeed.Set(-5.0f, 30f); } break; case 2: if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(5.0f, 5f); } else { StartingSpeed.Set(5.0f, 30f); } break; } if (!isSlowed) { speed = StartingSpeed; } walkingTime = 1.5f; } else { walkingTime -= Time.deltaTime; } if (vida <= 0) { Kill(); } if (vida > 0 && moving == true) { rb2D.MovePosition(rb2D.position + speed * Time.deltaTime); } if (atkSpeed >= 0.0f && pAtacar == false) { atkSpeed -= Time.deltaTime; } else { pAtacar = true; atkSpeed = 0.5f; } if (isSlowed) { slowTimer -= Time.deltaTime; if (slowTimer <= 0.0f) { walkNormal(); } } }