示例#1
0
        public override double GetValue(double x)
        {
            double startX = StartX.GetValue(x);
            double startY = StartY.GetValue(x);

            double endX = EndX.GetValue(x);
            double endY = EndY.GetValue(x);

            if (x < startX)
            {
                // This makes it "flatline":
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it "flatline":
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            // Read there:
            double y = SourceModule.GetValue(x);

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Return y:
            return(y);
        }
示例#2
0
        public override UnityEngine.Color GetColour(double x, double y)
        {
            double startX = StartX.GetValue(x, y);
            double startY = StartY.GetValue(x, y);

            double endX = EndX.GetValue(x, y);
            double endY = EndY.GetValue(x, y);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Read there:
            return(SourceModule.GetColour(x, y));
        }
示例#3
0
        public override double GetValue(double x, double y, double z)
        {
            double startX = StartX.GetValue(x, y, z);
            double startY = StartY.GetValue(x, y, z);
            double startZ = StartY.GetValue(x, y, z);

            double endX = EndX.GetValue(x, y, z);
            double endY = EndY.GetValue(x, y, z);
            double endZ = EndY.GetValue(x, y, z);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            if (z < startZ)
            {
                // This makes it "flatline":
                z = startZ;
            }
            else if (z > endZ)
            {
                // This makes it "flatline":
                z = endZ;
            }
            else
            {
                // Box z:
                z = (z - startZ) / (endZ - startZ);
            }

            // Read there:
            return(SourceModule.GetValue(x, y, z));
        }