protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); var content = new Content(Content, GraphicsDevice); battleScreen.LoadContent(content, GraphicsDevice); startScreen.LoadContent(content, GraphicsDevice); gameOverScreen.LoadContent(content, GraphicsDevice); manageTeamScreen.LoadContent(content, GraphicsDevice); manageCharacterScreen.LoadContent(content, GraphicsDevice); ContentLoaded?.Invoke(); }