/// <summary> /// Checks if the path is ready to be found. /// </summary> private void CheckIfPathReady() { if (StartNode != null && GoalNode != null) { // Pathfinding List <ButtonNode> pathNodes = pathfinder.FindPath(); // If the path is found if (!(pathNodes is null)) { // Set up the path buttons for (int i = 0; i < pathNodes.Count; i++) { ButtonInfo pathButton = ButtonPool.sharedInstance.GetPooledButton(pathNodes[i].X - 1, pathNodes[i].Y - 1); pathButton.IsPath(true, pathNodes[i].DistanceFromStart); pathButtons.Add(pathButton); } // Adjust the text of the start and goal buttons StartNode.AddDistanceText(0); int goalNodeDistance = pathNodes[0].DistanceFromStart + 1; GoalNode.AddDistanceText(goalNodeDistance); } else { Debug.Log("Could not find a path to the goal."); } }