void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this); } LowPolyAnimalPack.WanderScript.AllAnimals.Clear(); }
void Awake() { Instance = this; m_enterBtn = this.transform.Find("Enter"); m_escapeTips = this.transform.Find("EscapeTips").GetComponent <Image>(); m_patternName = this.transform.Find("Pattern").Find("PatternName"); m_patternDetail = this.transform.Find("PatternDetail"); m_patternDetailDetail = m_patternDetail.Find("Detail"); m_patternDetailMap.Add(PatternType.Normal, m_patternDetailDetail.Find("Normal").gameObject); // 模式详情 m_patternSceneMap.Add(PatternType.Normal, "NormalScene"); // 对应模式的场景 m_patternDetailMap.Add(PatternType.DoubleJump, m_patternDetailDetail.Find("DoubleJump").gameObject); // 模式详情 m_patternSceneMap.Add(PatternType.DoubleJump, "DoubleJumpScene"); // 对应模式的场景 m_patternDetailMap.Add(PatternType.Guardian, m_patternDetailDetail.Find("Guardian").gameObject); }
private void Awake() { Instance = this; }