void OnFinishMoveCamera()
    {
        //Debug.Log("OnFinishMoveCamera...");
        if (!NoiseScript.enabled && CamPathTest == null)
        {
            if (IsInitChangeScreenOverlay)
            {
                return;
            }

            if (!IsPlayAudioBt)
            {
                IsPlayAudioBt = true;
                Invoke("ResetIsPlayAudioBt", 0.8f);
                AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioCameraSwitch);
            }

            NoiseScript.enabled = true;
            if (PathMoveNum >= 3)
            {
                StartGameBtCtrl.GetInstance().CloseStartBtCartoon();
                ResetMoveCamera();
                return;
            }

            CancelInvoke("StartMoveCamera");
            Invoke("StartMoveCamera", 0.2f);
        }

        /*else {
         *      IsMovePlayer = true;
         * }*/
    }
 void clickStartBtOne()
 {
     StartGameBtCtrl.GetInstance().CloseStartBtCartoon();
     StopMoveCamera();
 }
示例#3
0
 // Use this for initialization
 void Awake()
 {
     _Instance = this;
     BtSprite  = GetComponent <UISprite>();
     InitStartBtCartoon();
 }