void OnFinishMoveCamera() { //Debug.Log("OnFinishMoveCamera..."); if (!NoiseScript.enabled && CamPathTest == null) { if (IsInitChangeScreenOverlay) { return; } if (!IsPlayAudioBt) { IsPlayAudioBt = true; Invoke("ResetIsPlayAudioBt", 0.8f); AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioCameraSwitch); } NoiseScript.enabled = true; if (PathMoveNum >= 3) { StartGameBtCtrl.GetInstance().CloseStartBtCartoon(); ResetMoveCamera(); return; } CancelInvoke("StartMoveCamera"); Invoke("StartMoveCamera", 0.2f); } /*else { * IsMovePlayer = true; * }*/ }
void clickStartBtOne() { StartGameBtCtrl.GetInstance().CloseStartBtCartoon(); StopMoveCamera(); }
// Use this for initialization void Awake() { _Instance = this; BtSprite = GetComponent <UISprite>(); InitStartBtCartoon(); }