// Use this for initialization void Start() { timer = new Timer(initialTime); timer.TimeOut += HandleTimeOut; timer.TooMuchTime += HandleTooMuchTime; timeText = GameObject.Find("timeText").GetComponent <Text>(); StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>(); cutScene.endCutScene += HandleOnEndCutScene; }
// Use this for initialization void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); behaviorPresets = GetComponent <BossBehaviorPresets>(); if (behaviorPresets == null) { print("couldnt load behavior presets"); } StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>(); cutScene.endCutScene += HandleOnEndCutScene; }
// Use this for initialization void Start() { rgbd2D = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer == null) { print("sprite render in player is null"); } triviaCardsManager = GameObject.FindGameObjectWithTag("tcManager").GetComponent <TriviaCardsManager>(); if (triviaCardsManager != null) { print("player connected to trivia card manager"); } StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>(); cutScene.endCutScene += HandleOnEndCutScene; StartCoroutine(AnimateSprite()); }