示例#1
0
    // Use this for initialization

    void Start()
    {
        timer              = new Timer(initialTime);
        timer.TimeOut     += HandleTimeOut;
        timer.TooMuchTime += HandleTooMuchTime;
        timeText           = GameObject.Find("timeText").GetComponent <Text>();
        StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>();

        cutScene.endCutScene += HandleOnEndCutScene;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        spriteRenderer  = GetComponent <SpriteRenderer>();
        behaviorPresets = GetComponent <BossBehaviorPresets>();
        if (behaviorPresets == null)
        {
            print("couldnt load behavior presets");
        }
        StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>();

        cutScene.endCutScene += HandleOnEndCutScene;
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        rgbd2D         = GetComponent <Rigidbody2D>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        if (spriteRenderer == null)
        {
            print("sprite render in player is null");
        }
        triviaCardsManager = GameObject.FindGameObjectWithTag("tcManager").GetComponent <TriviaCardsManager>();
        if (triviaCardsManager != null)
        {
            print("player connected to trivia card manager");
        }
        StartCutScene cutScene = GameObject.FindGameObjectWithTag("CutScene").GetComponent <StartCutScene>();

        cutScene.endCutScene += HandleOnEndCutScene;
        StartCoroutine(AnimateSprite());
    }