public void ShowPositionAndAngle() { #region animate offsetTexCoords if (AngularVelocity == 0 && LinearVelocityY == 0) { } else { visual.Animate(LinearVelocityY); } #endregion visual.SetPositionAndAngle( body.GetPosition().x * 16, body.GetPosition().y * 16, body.GetAngle() ); #region Content_layer0_tracks if (!prev) { prev = true; prevx = this.body.GetPosition().x; prevy = this.body.GetPosition().y; } else { var p = this.body.GetPosition(); var distance = X.GetLength( new __vec2( (float)(p.x - prevx), (float)(p.y - prevy) ) ); if (distance > 2) { var tracks0 = new Image(textures.tracks0()).AttachTo(Context.Content_layer0_tracks); var cm = new Matrix(); cm.translate(-64, -64); cm.rotate(this.body.GetAngle() - Math.PI / 2); cm.translate( p.x * 16.0, p.y * 16.0 ); tracks0.transformationMatrix = cm; prevx = p.x; prevy = p.y; } } #endregion }