//PhthaloBlue: these blocks of codes below are from Chest Pooling mod by mralbobo //repo link here: https://github.com/mralbobo/stardew-chest-pooling, they are useful so I use them static StardewValley.Objects.Chest getOpenChest() { if (StardewValley.Game1.activeClickableMenu == null) { return(null); } if (StardewValley.Game1.activeClickableMenu is StardewValley.Menus.ItemGrabMenu) { StardewValley.Menus.ItemGrabMenu menu = StardewValley.Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu; if (menu.behaviorOnItemGrab != null && menu.behaviorOnItemGrab.Target is StardewValley.Objects.Chest) { return(menu.behaviorOnItemGrab.Target as StardewValley.Objects.Chest); } } //else //{ // if (StardewValley.Game1.activeClickableMenu.GetType().Name == "ACAMenu") // { // dynamic thing = (dynamic)StardewValley.Game1.activeClickableMenu; // if (thing != null && thing.chestItems != null) // { // StardewValley.Objects.Chest aChest = new StardewValley.Objects.Chest(true); // aChest.items = thing.chestItems; // return (aChest); // } // } //} return(null); }
private static Chest GetOpenChest() { if (Game1.activeClickableMenu == null) { return(null); } if (Game1.activeClickableMenu is StardewValley.Menus.ItemGrabMenu) { StardewValley.Menus.ItemGrabMenu menu = Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu; if (menu.behaviorOnItemGrab != null && menu.behaviorOnItemGrab.Target is Chest) { return(menu.behaviorOnItemGrab.Target as Chest); } } return(null); }