示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        audioSource       = GetComponent <AudioSource>();
        starSystemSpawner = FindObjectOfType <StarSystemSpawner>();
        MoonText.text     = "";
        ShotText.text     = "";
        StartCoroutine(AnimateTitle());
        rocket = FindObjectOfType <Rocket>();

        InGameUi.SetActive(false);
        LevelCompleteUI.SetActive(false);
        TitlePanel.SetActive(true);
    }
示例#2
0
 void Start()
 {
     mouseController            = gameObject.AddComponent <MouseDragRelease>();
     starSystemSpawner          = FindObjectOfType <StarSystemSpawner>();
     mySpriteRenderer           = GetComponent <SpriteRenderer>();
     myColor                    = mySpriteRenderer.color;
     myBody                     = GetComponent <Rigidbody2D>();
     myCollider2D               = GetComponent <Collider2D>();
     myTrailRender              = GetComponent <TrailRenderer>();
     animateUi                  = FindObjectOfType <AnimateUI>();
     myTrailRender.autodestruct = false;
     trailTime                  = myTrailRender.time;
     myTrailRender.time         = 0;
     StartCoroutine(InitAttractorList());
 }