示例#1
0
    /** 更新节点容器 */
    public void UpdateContent()
    {
        GameObject content = getContent(currentTapIndex);

        if (currentTapIndex == TAP_HUNT_CONTENT)
        {
            StarSoulHuntContent sshc = content.GetComponent <StarSoulHuntContent> ();
            sshc.nebulaPanel.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            sshc.integral = integral;
            sshc.hountSid = hountSid;
            sshc.UpdateUI();
        }
        else if (currentTapIndex == TAP_EQUIP_CONTENT)
        {
            StarSoulEquipContent ssec = content.GetComponent <StarSoulEquipContent> ();
            ssec.updateUI();
        }
        else if (currentTapIndex == TAP_STORE_CONTENT)
        {
            StarSoulStoreContent sssc = content.GetComponent <StarSoulStoreContent> ();
            sssc.UpdateUI();
        }
        else if (currentTapIndex == TAP_MAKE_CONTENT)
        {
            StarSoulMakeContent ssmc = content.GetComponent <StarSoulMakeContent> ();
        }
    }
示例#2
0
    /** 初始化容器 */
    private IEnumerator initContent(int tapIndex)
    {
//		GameObject lastPoint = contents [this.currentTapIndex];
//		if(lastPoint.transform.childCount>0)
//			Utils.RemoveAllChild (lastPoint.transform);
        resetContentsActive();
        GameObject content = getContent(tapIndex);

        switch (tapIndex)
        {
        case TAP_HUNT_CONTENT:
            StarSoulHuntContent ssh = content.GetComponent <StarSoulHuntContent> ();
            ssh.init(this, PlayerPrefs.GetInt(UserManager.Instance.self.uid + PlayerPrefsComm.STARSOUL_HUNT_TAP));
            ssh.updateNebulaEffectUI();    //更新星魂特效视图
            break;

        case TAP_EQUIP_CONTENT:
            StarSoulEquipContent ec = content.GetComponent <StarSoulEquipContent> ();
            ec.init(this, selectIndex, card);
            break;

        case TAP_STORE_CONTENT:
            StarSoulStoreContent ssc = content.GetComponent <StarSoulStoreContent> ();
            ssc.init(this, ButtonStoreStarSoul.ButtonStateType.Power);
            break;

        case TAP_MAKE_CONTENT:
            StarSoulMakeContent msc = content.GetComponent <StarSoulMakeContent> ();
            msc.init();
            break;
        }
        GuideManager.Instance.guideEvent();
        MaskWindow.UnlockUI();
        yield break;
    }
示例#3
0
 /** button点击事件 */
 public override void buttonEventBase(GameObject gameObj)
 {
     base.buttonEventBase(gameObj);
     if (gameObj.name == "close")
     {
         //刷新限时猎魂
         if (LuckyEquipContent.needReload == 1)
         {
             LuckyEquipContent.needReload = 2;
         }
         StorageManagerment.Instance.clearAllStarSoulNew();
         finishWindow();
     }
     else
     {
         GameObject content = getContent(currentTapIndex);
         if (currentTapIndex == TAP_HUNT_CONTENT)
         {
             //StarSoulHuntContent sshc = content.GetComponent<StarSoulHuntContent> ();
             SoulHuntContent sshc = content.GetComponent <SoulHuntContent> ();
             sshc.hountSid = hountSid;
             sshc.buttonEventBase(gameObj);
         }
         else if (currentTapIndex == TAP_EQUIP_CONTENT)
         {
             StarSoulEquipContent ssec = content.GetComponent <StarSoulEquipContent> ();
             ssec.buttonEventBase(gameObj);
         }
         else if (currentTapIndex == TAP_STORE_CONTENT)
         {
             StarSoulStoreContent sssc = content.GetComponent <StarSoulStoreContent> ();
             sssc.buttonEventBase(gameObj);
         }
         else if (currentTapIndex == TAP_MAKE_CONTENT)
         {
             StarSoulMakeContent ssmc = content.GetComponent <StarSoulMakeContent> ();
             ssmc.buttonEventBase(gameObj);
         }
     }
 }