private StarSystemBuilder generateSystem(StarNamer namer, Vector2D position, Random rng, SystemEvaluator evaluator, double startingScore, double potentialScore, bool isHomeSystem) { var starType = isHomeSystem ? this.homeStarType : starTypes[rng.Next(starTypes.Length)]; var starName = namer.NextName(); var fixedParts = new StarSystemBuilder( starType.Hue, (float)Methods.Lerp(rng.NextDouble(), starType.MinScale, starType.Maxscale), starName, position, new List <StarTraitType>(starType.Traits.Select(x => this.starTraits[x])) ); var usedPositions = new HashSet <int>(); if (isHomeSystem) { fixedParts.AddPlanet(this.homeworldPosition, PlanetType.Rock, this.homeworldSize, this.homeworldTraits.Select(x => this.planetTraits[x])); usedPositions.Add(this.homeworldPosition); } var systems = new List <StarSystemBuilder>(); for (int i = 0; i < SysGenRepeats; i++) { var system = new StarSystemBuilder(fixedParts); systems.Add(system); var planets = rng.Next(5); var bodyPosition = 1; for (int p = 0; p < planets; p++) { var type = bodyTypes()[rng.Next(3)]; var size = Math.Round(Methods.Lerp(rng.NextDouble(), 50, 200)); while (usedPositions.Contains(bodyPosition)) { bodyPosition++; } system.AddPlanet(bodyPosition, type, size, randomTraits(rng, type, size)); bodyPosition++; } } return(Methods.FindWorst(systems, x => Methods.MeanSquareError( evaluator.StartingScore(x) - startingScore, evaluator.PotentialScore(x) - potentialScore ))); }
public IEnumerable <StarSystem> Generate(Random rng, StarPositions starPositions, IEnumerable <BodyTraitType> planetTraits) { int colorI = 0; var namer = new StarNamer(starPositions.Stars.Length); //UNDONE(later): Picks star types cyclicaly //TODO(later): Randomize star type distribution //TODO(later): Star size and radiation distribution foreach (var position in starPositions.Stars) { var star = new StarData(starTypes[colorI++ % starTypes.Length].Hue, 1, namer.NextName(), position, new List <BodyTraitType>()); yield return(new StarSystem( star, new Planet[] { new Planet(star, 1, PlanetType.Rock, 100, planetTraits.Take(1).ToList()), new Planet(star, 2, PlanetType.Asteriod, 100, new List <BodyTraitType>()), new Planet(star, 3, PlanetType.GasGiant, 100, new List <BodyTraitType>()), })); } }