public Planet(string name, string type) { this.planetName = name; this.planetType = type; this.starBase = null; }
public Planet(string name, string type) { this.planetName = name; this.planetType = type; this.planetResources = RandomiseResources(); this.starBase = null; }
public void BuildRandomStarSystem(StarBase star, List <PlanetsBuildData> planets) { #region Inst Star GameObject starTmp = Instantiate(star.gameObject, Vector3.zero, Quaternion.identity); starTmp.transform.SetParent(gameObject.transform); #endregion #region Inst Planet planets.ForEach(x => { GameObject planetTmp = Instantiate(x.planet.gameObject, x.position, Quaternion.identity); planetTmp.transform.SetParent(gameObject.transform); OrbitalAroundHeandler orbitalScript = planetTmp.GetComponent <OrbitalAroundHeandler>(); if (orbitalScript != null) { orbitalScript.orbitingAround = starTmp; if (solarSystemDataSource == SolarSystemDataSource.Generate) { float coef = Vector3.Distance(planetTmp.transform.position, starTmp.transform.position); if (coef < 1) { coef = 1; } float orbitalSpeed = 60 / coef; orbitalScript.orbitalSpeed = Random.value == 0 ? -orbitalSpeed : orbitalSpeed; } else { //TODO Set orbital speed from save file } } ShootingManager shoot = planetTmp.GetComponent <ShootingManager>(); if (shoot != null) { if (allWeapons.Count > 0) { shoot.awalibleWeapons.Clear(); shoot.awalibleWeapons.Add(allWeapons[Random.Range(0, allWeapons.Count)]); } } }); #endregion }
public void Initialize() { FleetPropertyChangedDuringInitialization = 0; Fleet = new StarFleet(); ((INotifyPropertyChanged)Fleet.StarShips).PropertyChanged += FleetPropertyChanged; Assert.AreEqual(0, Fleet.StarShips.Count); Assert.AreEqual(0, Fleet.StarBases.Count); EnterpriseC = new StarShip { Guid = Ncc1701C, Name = UssEnterpriseNcc1701C }; Garrett = new CrewMember { Rank = "Captain", FirstName = "Rachel", SurName = "Garrett" }; EnterpriseC.CrewMembers.Add(Garrett); Castillo = new CrewMember { Rank = "Lieutenant", FirstName = "Richard", SurName = "Castillo" }; EnterpriseC.CrewMembers.Add(Castillo); Yar = new CrewMember { Rank = "Lieutenant", FirstName = "Natasha", SurName = "Yar" }; EnterpriseC.CrewMembers.Add(Yar); Fleet.StarShips.Add(EnterpriseC); EnterpriseD = new StarShip { Name = "USS Enterprise NCC-1701D" }; Picard = new CrewMember { Rank = "Captain", FirstName = "Jean-Luc", SurName = "Picard" }; EnterpriseD.CrewMembers.Add(Picard); WilliamRiker = new CrewMember { Rank = "Commander", FirstName = "William", SurName = "Riker" }; EnterpriseD.CrewMembers.Add(WilliamRiker); EnterpriseD.CrewMembers.Add(Yar); Ro = new CrewMember { Rank = "Ensign", FirstName = "Laren", SurName = "Ro" }; EnterpriseD.CrewMembers.Insert(0, Ro); EnterpriseD.CrewMembers.Remove(Ro); EnterpriseD.CrewMembers.Insert(0, Ro); Pulaski = new CrewMember { Rank = "Doctor", FirstName = "Katherine", SurName = "Pulaski" }; EnterpriseD.CrewMembers[0] = Pulaski; EnterpriseD.CrewMembers.RemoveAt(0); Fleet.StarShips.Add(EnterpriseD); CrewMemberArray = new CrewMember[5]; EnterpriseD.CrewMembers.CopyTo(CrewMemberArray, 1); Montgomery = new StarBase { Name = "Starbase Montgomery" }; KyleRiker = new CrewMember { Rank = "Special Advisor", FirstName = "Kyle", SurName = "Riker" }; Montgomery.Personnel.Add(KyleRiker); Montgomery.DockedShips.Add(EnterpriseD); Fleet.StarBases.Add(Montgomery); Fleet.PropertyChanged -= FleetPropertyChanged; Universes = new ParallelUniverses(); Universes.StarFleets.Add(Fleet); }