// Use this for initialization
    void Awake()
    {
        stController     = gameObject.GetComponent <StanderedController>();
        playerController = gameObject.GetComponent <ChickenController>();

        //xAxis = Input.GetAxis(string.Format("P{0}Hori", playerController.id));
    }
    ////test in inspector
    //    public float score =0;

    // Use this for initialization
    void Awake()
    {
        controller               = GetComponent <StanderedController>();
        extendedController       = GetComponent <IntroExtendedFeature>();
        specialAbilityController = GetComponent <IntroSpecialAbility>();
        playerHealth             = GetComponent <Healthbar>();
        anim           = GetComponent <Animator>();
        CameraAnimator = Camera.main.GetComponent <Animator>();
        PlayerAnimator = this.gameObject.GetComponent <Animator>();
        if (chickColor == null)
        {
            chickColor = Color.white;
        }

        //3ack
        PlayerAnimator = this.gameObject.GetComponent <Animator>();

        // dustParticalSystem = dustGameObj.GetComponent<ParticleSystem>();
    }