/// <summary> /// Creates a clone of this instance /// </summary> /// <returns>A clone of this instance</returns> public object Clone() { return(new BedOrChamber { Active = (float[])Active.Clone(), Standby = (float[])Standby.Clone(), Name = (Name != null) ? string.Copy(Name) : null, Heaters = (int[])Heaters.Clone() }); }
private void ResetStandby() { if ((DateTime.Now - _lastStandbyCall).TotalMinutes < 3) { return; } try { Standby.PreventSystemStandby(); _lastStandbyCall = DateTime.Now; } catch { } }
//game manager will know that cards can only be accessed from certain locations/states via enums //ex. if cards are in discard, they are not in hand, deck or on field and cannot be accessed via normal draw, normal set or normal discard. //i.e there are "normal" actions and "effect" actions --> index identifier or seperate function? //they can only be accessed via "Card Effect" or "Reload" void PopulateArchons_Random() { UnityEngine.Random.state.Equals(Time.deltaTime); for (int i = 0; i < 5; i++) { var rng = UnityEngine.Random.Range(0, PlayerLibrary.archonLib.Count); All.Insert(i, PlayerLibrary.archonLib[rng]); Active.Insert(i, PlayerLibrary.archonLib[rng]); } for (int i = 0; i < 2; i++) { Standby.Insert(i, Active[i]); Active.RemoveRange(i, 1); } }
/// <summary> /// Creates a clone of this instance /// </summary> /// <returns>A clone of this instance</returns> public object Clone() { return(new Tool { Number = Number, Active = (float[])Active.Clone(), Standby = (float[])Standby.Clone(), Name = (Name != null) ? string.Copy(Name) : null, Filament = (Filament != null) ? string.Copy(Filament) : null, Fans = (int[])Fans.Clone(), Heaters = (int[])Heaters.Clone(), Mix = (float[])Mix.Clone(), Spindle = Spindle, Axes = Axes.Select(subAxes => (int[])subAxes.Clone()).ToList(), Offsets = (float[])Offsets.Clone() }); }
// Use this for initialization void Start() { photonView = GetComponent <PhotonView>(); battle = GetComponent <Battle>(); cointoss = GetComponent <Cointoss>(); result = GetComponent <Result>(); standby = GetComponent <Standby>(); scoreBoard = GetComponent <ScoreBoard>(); player1P = new PlayerData(1, defBulletSpeed); player2P = new PlayerData(2, defBulletSpeed); if (PhotonNetwork.player.ID == 1) { myData = player1P; } else { myData = player2P; } PassPlayerUpdata(); }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (RepositoryHome != null) { hashCode = hashCode * 59 + RepositoryHome.GetHashCode(); } if (TarmkMode != null) { hashCode = hashCode * 59 + TarmkMode.GetHashCode(); } if (TarmkSize != null) { hashCode = hashCode * 59 + TarmkSize.GetHashCode(); } if (SegmentCacheSize != null) { hashCode = hashCode * 59 + SegmentCacheSize.GetHashCode(); } if (StringCacheSize != null) { hashCode = hashCode * 59 + StringCacheSize.GetHashCode(); } if (TemplateCacheSize != null) { hashCode = hashCode * 59 + TemplateCacheSize.GetHashCode(); } if (StringDeduplicationCacheSize != null) { hashCode = hashCode * 59 + StringDeduplicationCacheSize.GetHashCode(); } if (TemplateDeduplicationCacheSize != null) { hashCode = hashCode * 59 + TemplateDeduplicationCacheSize.GetHashCode(); } if (NodeDeduplicationCacheSize != null) { hashCode = hashCode * 59 + NodeDeduplicationCacheSize.GetHashCode(); } if (PauseCompaction != null) { hashCode = hashCode * 59 + PauseCompaction.GetHashCode(); } if (CompactionRetryCount != null) { hashCode = hashCode * 59 + CompactionRetryCount.GetHashCode(); } if (CompactionForceTimeout != null) { hashCode = hashCode * 59 + CompactionForceTimeout.GetHashCode(); } if (CompactionSizeDeltaEstimation != null) { hashCode = hashCode * 59 + CompactionSizeDeltaEstimation.GetHashCode(); } if (CompactionDisableEstimation != null) { hashCode = hashCode * 59 + CompactionDisableEstimation.GetHashCode(); } if (CompactionRetainedGenerations != null) { hashCode = hashCode * 59 + CompactionRetainedGenerations.GetHashCode(); } if (CompactionMemoryThreshold != null) { hashCode = hashCode * 59 + CompactionMemoryThreshold.GetHashCode(); } if (CompactionProgressLog != null) { hashCode = hashCode * 59 + CompactionProgressLog.GetHashCode(); } if (Standby != null) { hashCode = hashCode * 59 + Standby.GetHashCode(); } if (CustomBlobStore != null) { hashCode = hashCode * 59 + CustomBlobStore.GetHashCode(); } if (CustomSegmentStore != null) { hashCode = hashCode * 59 + CustomSegmentStore.GetHashCode(); } if (SplitPersistence != null) { hashCode = hashCode * 59 + SplitPersistence.GetHashCode(); } if (RepositoryBackupDir != null) { hashCode = hashCode * 59 + RepositoryBackupDir.GetHashCode(); } if (BlobGcMaxAgeInSecs != null) { hashCode = hashCode * 59 + BlobGcMaxAgeInSecs.GetHashCode(); } if (BlobTrackSnapshotIntervalInSecs != null) { hashCode = hashCode * 59 + BlobTrackSnapshotIntervalInSecs.GetHashCode(); } if (Role != null) { hashCode = hashCode * 59 + Role.GetHashCode(); } if (RegisterDescriptors != null) { hashCode = hashCode * 59 + RegisterDescriptors.GetHashCode(); } if (DispatchChanges != null) { hashCode = hashCode * 59 + DispatchChanges.GetHashCode(); } return(hashCode); } }
/// <summary> /// Returns true if OrgApacheJackrabbitOakSegmentSegmentNodeStoreFactoryProperties instances are equal /// </summary> /// <param name="other">Instance of OrgApacheJackrabbitOakSegmentSegmentNodeStoreFactoryProperties to be compared</param> /// <returns>Boolean</returns> public bool Equals(OrgApacheJackrabbitOakSegmentSegmentNodeStoreFactoryProperties other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( RepositoryHome == other.RepositoryHome || RepositoryHome != null && RepositoryHome.Equals(other.RepositoryHome) ) && ( TarmkMode == other.TarmkMode || TarmkMode != null && TarmkMode.Equals(other.TarmkMode) ) && ( TarmkSize == other.TarmkSize || TarmkSize != null && TarmkSize.Equals(other.TarmkSize) ) && ( SegmentCacheSize == other.SegmentCacheSize || SegmentCacheSize != null && SegmentCacheSize.Equals(other.SegmentCacheSize) ) && ( StringCacheSize == other.StringCacheSize || StringCacheSize != null && StringCacheSize.Equals(other.StringCacheSize) ) && ( TemplateCacheSize == other.TemplateCacheSize || TemplateCacheSize != null && TemplateCacheSize.Equals(other.TemplateCacheSize) ) && ( StringDeduplicationCacheSize == other.StringDeduplicationCacheSize || StringDeduplicationCacheSize != null && StringDeduplicationCacheSize.Equals(other.StringDeduplicationCacheSize) ) && ( TemplateDeduplicationCacheSize == other.TemplateDeduplicationCacheSize || TemplateDeduplicationCacheSize != null && TemplateDeduplicationCacheSize.Equals(other.TemplateDeduplicationCacheSize) ) && ( NodeDeduplicationCacheSize == other.NodeDeduplicationCacheSize || NodeDeduplicationCacheSize != null && NodeDeduplicationCacheSize.Equals(other.NodeDeduplicationCacheSize) ) && ( PauseCompaction == other.PauseCompaction || PauseCompaction != null && PauseCompaction.Equals(other.PauseCompaction) ) && ( CompactionRetryCount == other.CompactionRetryCount || CompactionRetryCount != null && CompactionRetryCount.Equals(other.CompactionRetryCount) ) && ( CompactionForceTimeout == other.CompactionForceTimeout || CompactionForceTimeout != null && CompactionForceTimeout.Equals(other.CompactionForceTimeout) ) && ( CompactionSizeDeltaEstimation == other.CompactionSizeDeltaEstimation || CompactionSizeDeltaEstimation != null && CompactionSizeDeltaEstimation.Equals(other.CompactionSizeDeltaEstimation) ) && ( CompactionDisableEstimation == other.CompactionDisableEstimation || CompactionDisableEstimation != null && CompactionDisableEstimation.Equals(other.CompactionDisableEstimation) ) && ( CompactionRetainedGenerations == other.CompactionRetainedGenerations || CompactionRetainedGenerations != null && CompactionRetainedGenerations.Equals(other.CompactionRetainedGenerations) ) && ( CompactionMemoryThreshold == other.CompactionMemoryThreshold || CompactionMemoryThreshold != null && CompactionMemoryThreshold.Equals(other.CompactionMemoryThreshold) ) && ( CompactionProgressLog == other.CompactionProgressLog || CompactionProgressLog != null && CompactionProgressLog.Equals(other.CompactionProgressLog) ) && ( Standby == other.Standby || Standby != null && Standby.Equals(other.Standby) ) && ( CustomBlobStore == other.CustomBlobStore || CustomBlobStore != null && CustomBlobStore.Equals(other.CustomBlobStore) ) && ( CustomSegmentStore == other.CustomSegmentStore || CustomSegmentStore != null && CustomSegmentStore.Equals(other.CustomSegmentStore) ) && ( SplitPersistence == other.SplitPersistence || SplitPersistence != null && SplitPersistence.Equals(other.SplitPersistence) ) && ( RepositoryBackupDir == other.RepositoryBackupDir || RepositoryBackupDir != null && RepositoryBackupDir.Equals(other.RepositoryBackupDir) ) && ( BlobGcMaxAgeInSecs == other.BlobGcMaxAgeInSecs || BlobGcMaxAgeInSecs != null && BlobGcMaxAgeInSecs.Equals(other.BlobGcMaxAgeInSecs) ) && ( BlobTrackSnapshotIntervalInSecs == other.BlobTrackSnapshotIntervalInSecs || BlobTrackSnapshotIntervalInSecs != null && BlobTrackSnapshotIntervalInSecs.Equals(other.BlobTrackSnapshotIntervalInSecs) ) && ( Role == other.Role || Role != null && Role.Equals(other.Role) ) && ( RegisterDescriptors == other.RegisterDescriptors || RegisterDescriptors != null && RegisterDescriptors.Equals(other.RegisterDescriptors) ) && ( DispatchChanges == other.DispatchChanges || DispatchChanges != null && DispatchChanges.Equals(other.DispatchChanges) )); }
public SystemEventNotifier(int maxIdleSeconds = 60 * 15) { _cts = new CancellationTokenSource(); _ct = _cts.Token; this._maxIdleSeconds = maxIdleSeconds; Display = X11.Xlib.XOpenDisplay(null); xsi = new X11.XScreenSaverInfo(); lastCheck = DateTime.Now; _pollTask = new Task(() => { Log.Information("SystemEventNotifier polling task started"); while (!_ct.IsCancellationRequested) { // Check system idle time X11.Xlib.XScreenSaverQueryInfo(Display, X11.Xlib.XRootWindow(Display, 0), ref xsi); Log.Debug("Idle time: {IdleTime}", xsi.idle.ToString()); if ((xsi.idle / 1000) > (ulong)_maxIdleSeconds) { if (!_idleDetected) { Idle?.Invoke(this, new SystemEventArgs("Idle Timeout")); Log.Information("Detected idle timeout"); _idleDetected = true; } } else { if (_idleDetected) { _idleDetected = false; } } if ((ScreenSaverState)xsi.state == ScreenSaverState.ScreenSaverOn) { if (!_screenSaver) { Screensaver?.Invoke(this, new SystemEventArgs("Screen Saver")); Log.Information("Detected Screen Saver On"); _screenSaver = true; } } else if (_screenSaver) { _screenSaver = false; } //Since we can't check for Lock, Logout or Restart we are going to //Do a bit of a hack and assume that if our loop took longer than triple the standard time to run //then we want to go ahead and clear the quick pass; if ((DateTime.Now - lastCheck).TotalSeconds > (POLL_INTERVAL / 1000) * 3) { Log.Information("Detected an Anommaly System Loop took > 3X to run, clearing quick pass"); Standby?.Invoke(this, new SystemEventArgs("System Hiccup Clearing QuickPass Just in Case")); } lastCheck = DateTime.Now; Thread.Sleep(POLL_INTERVAL); } Log.Information("SystemEventNotifier polling task ending"); }, _ct); _pollTask.Start(); }
/// <summary> /// Creates a new <c>SystemEventNotifier</c> instance and sets up some /// required resources. /// </summary> /// <param name="maxIdleSeconds">The maximum system idle time in seconds before the /// <c>Idle</c> event is being raised.</param> public SystemEventNotifier(int maxIdleSeconds = 60 * 15) { Log.Information($"Instanciating System Event Notifier"); _cts = new CancellationTokenSource(); _ct = _cts.Token; this._maxIdleSeconds = maxIdleSeconds; //Subscribe to an apple notification fired when the screen is locked ((NSDistributedNotificationCenter)NSDistributedNotificationCenter.DefaultCenter).AddObserver(new NSString("com.apple.screenIsLocked"), (obj) => { Log.Information("Detected session lock"); SessionLock?.Invoke(this, new SystemEventArgs("Session Lock")); }); //Subscribe to an apple notification fired when the screen saver starts ((NSDistributedNotificationCenter)NSDistributedNotificationCenter.DefaultCenter).AddObserver(new NSString("com.apple.screensaver.didstart"), (obj) => { Log.Information("Detected Screen Saver"); Screensaver?.Invoke(this, new SystemEventArgs("Screensaver")); }); //Subscribe to an apple notification fired when the System goes to Sleep NSWorkspace.Notifications.ObserveWillSleep((s, e) => { Log.Information("Detected Standy"); Standby?.Invoke(this, new SystemEventArgs("Stand By")); }); //Subscribe to an apple notification fired when the System goes to power off / reboot NSWorkspace.Notifications.ObserveWillPowerOff((s, e) => { Log.Information("Detected PowerOff / Reboot"); ShutdownOrRestart?.Invoke(this, new SystemEventArgs("System ShutDown / Reboot")); }); //Subscribe to an apple notification fired when the System goes to Log off the current User NSWorkspace.Notifications.ObserveSessionDidResignActive((s, e) => { Log.Information("Detected PowerOff / Reboot"); SessionLogoff?.Invoke(this, new SystemEventArgs("Session Log Off")); }); // Start a task to poll Idle Time Global Environment Variable _pollTask = new Task(() => { Log.Information("SystemEventNotifier polling task started"); Thread.Sleep(POLL_INTERVAL); //Sleep at first to give Mac Delegate time while (!_ct.IsCancellationRequested) { // Check system idle time TimeSpan idletime = AppDelegate.CheckIdleTime(); Log.Debug("Idle time: {IdleTime}", idletime.ToString()); if (idletime.TotalSeconds > _maxIdleSeconds) { if (!_idleDetected) { Idle?.Invoke(this, new SystemEventArgs("Idle Timeout")); Log.Information("Detected idle timeout"); _idleDetected = true; } } else { if (_idleDetected) { _idleDetected = false; } } Thread.Sleep(POLL_INTERVAL); } Log.Information("SystemEventNotifier polling task ending"); }, _ct); _pollTask.Start(); Log.Information($"System Event Notifier was Innitialized Successfully"); }
protected override IEnumerator MainRoutine() { if (base.battleMode != BattleMode.PvP && base.battleMode != BattleMode.Multi) { yield break; } if (this.isFirst) { if (base.battleMode == BattleMode.PvP) { IEnumerator runAlreadyLoseEvent = base.stateManager.pvpFunction.CheckAlreadyLoseBeforeBattle(); while (runAlreadyLoseEvent.MoveNext()) { yield return(null); } this.pvpBattleSyncWaitGO = (base.stateManager.battleUiComponents as BattleUIComponentsPvP).pvpBattleSyncWaitUi.gameObject; NGUITools.SetActiveSelf(this.pvpBattleSyncWaitGO, false); NGUITools.SetActiveSelf(this.pvpBattleSyncWaitGO, true); this.standby = (this.standby ?? this.pvpBattleSyncWaitGO.GetComponent <Standby>()); } else if (base.battleMode == BattleMode.Multi) { base.stateManager.uiControlMultiBasic.ShowPrepareMessage(); } if (base.hierarchyData.batteWaves[base.battleStateData.currentWaveNumber].cameraType == 1) { base.stateManager.cameraControl.PlayCameraMotionAction("BigBoss/0007_commandCharaView", base.battleStateData.stageSpawnPoint, true); } else { base.stateManager.cameraControl.PlayCameraMotionAction("0007_commandCharaView", base.battleStateData.stageSpawnPoint, true); } } else if (base.battleMode == BattleMode.Multi) { base.stateManager.uiControlMulti.ShowLoading(false); } if (base.stateManager.multiBasicFunction.IsOwner) { IEnumerator wait = base.stateManager.multiBasicFunction.SendRandomSeedSync(); while (wait.MoveNext()) { object obj = wait.Current; yield return(obj); } } else { IEnumerator wait2 = base.stateManager.multiBasicFunction.WaitAllPlayers(TCPMessageType.RandomSeedSync); while (wait2.MoveNext()) { object obj2 = wait2.Current; yield return(obj2); } } if (this.isFirst && base.battleMode == BattleMode.PvP) { this.standby.PlayHideAnimation(); IEnumerator asdWait = base.stateManager.time.WaitForCertainPeriodTimeAction(1.5f, null, null); while (asdWait.MoveNext()) { yield return(null); } } this.isFirst = false; yield break; }
public IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam) { Log.Debug("SystemEventNotifier WndProc: MSG={Msg}, wParam={wParam}, lParam={lParam}", ((UnmanagedMethods.WindowsMessage)msg).ToString(), ((UnmanagedMethods.WindowsMessage)wParam.ToInt32()).ToString(), ((UnmanagedMethods.WindowsMessage)lParam.ToInt32()).ToString()); switch (msg) { case (uint)UnmanagedMethods.WindowsMessage.WM_WTSSESSION_CHANGE: switch (wParam.ToInt32()) { case UnmanagedMethods.WTS_SESSION_LOGOFF: SessionLogoff?.Invoke(this, new SystemEventArgs("Session Logoff")); Log.Information("Detected session logoff"); break; case UnmanagedMethods.WTS_SESSION_LOCK: SessionLock?.Invoke(this, new SystemEventArgs("Session Lock")); Log.Information("Detected session lock"); break; } break; case (uint)UnmanagedMethods.WindowsMessage.WM_ENDSESSION: // If the session is being ended, the wParam parameter is TRUE; // the session can end any time after all applications have returned // from processing this message. Otherwise, it is FALSE. if (wParam.ToInt32() == 0) { break; } switch (lParam.ToInt32()) { case 0: //Shutdown or restart ShutdownOrRestart?.Invoke(this, new SystemEventArgs("System Shutdown/Restart")); Log.Information("Detected system shutdown/restart"); break; case UnmanagedMethods.ENDSESSION_LOGOFF: case UnmanagedMethods.ENDSESSION_CLOSEAPP: case UnmanagedMethods.ENDSESSION_CRITICAL: SessionLogoff?.Invoke(this, new SystemEventArgs("Session Ending")); Log.Information("Detected end of session"); break; } break; case (uint)UnmanagedMethods.WindowsMessage.WM_POWERBROADCAST: switch (wParam.ToInt32()) { case UnmanagedMethods.PBT_APMSUSPEND: case UnmanagedMethods.PBT_APMSTANDBY: Standby?.Invoke(this, new SystemEventArgs("Standby")); Log.Information("Detected entering sleep mode"); break; } break; default: break; } return(IntPtr.Zero); }
public TroopStateController(TroopOnField troop) { //Declare all states and put them in List<TroopState> Standby s = new Standby(); March m = new March(); //Declare all possible transitions T_S_M t_s_m = new T_S_M(s, m); T_M_S t_m_s = new T_M_S(m, s); //Create transition list for each state List<Transition> transition_s = new List<Transition>(); transition_s.Add(t_s_m); List<Transition> transition_m = new List<Transition>(); transition_m.Add(t_m_s); //Put relevant transitions in each of the state s.initialize(troop, transition_s); m.initialize(troop, transition_m); //Set up the first state activeState = s; }
/// <summary> /// Return to standby mode /// </summary> /// <param name="sender">Event source</param> /// <param name="e">Event args</param> private void FileStandby_Click(object sender, EventArgs args) { Standby?.Invoke(this, args); }