示例#1
0
        public static IEnumerator Pause()
        {
            yield return(new WaitForSeconds(0f));

            StandardLevelGameplayManager pauseManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();

            pauseManager.HandlePauseTriggered();
        }
示例#2
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape) && isGameScene(SceneManager.GetActiveScene()))
     {
         pauseMenuManager = Resources.FindObjectsOfTypeAll <PauseMenuManager>().First();
         gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();
         gameplayManager.HandlePauseTriggered();
         pauseMenuManager.MenuButtonPressed();
     }
 }
示例#3
0
        internal static void setupStuff()
        {
            SpawnController  = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault();
            PauseManager     = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
            PlayerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();

            SaberManager = PlayerController.GetField("_saberManager") as SaberManager;
            leftSaber    = SaberManager.GetPrivateField <Saber>("_leftSaber") as Saber;
            rightSaber   = SaberManager.GetPrivateField <Saber>("_rightSaber") as Saber;
        }
示例#4
0
        public void Awake()
        {
            iniModEnable   = ModPrefs.GetBool(name, "Enabled", iniModEnable, true);
            threshold      = ModPrefs.GetFloat(name, "FPSThreshold", threshold, true);
            fpsCheckEnable = ModPrefs.GetBool(name, "FPSCheckerOn", fpsCheckEnable, true);
            updatePeriod   = ModPrefs.GetFloat(name, "ResponseTime", updatePeriod, true);

            _playerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();
            _gamePlayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
            System.Console.WriteLine("[AutoPause] Pauser Awakened");
        }
示例#5
0
        internal static void ResetHell()
        {
            SpawnController.noteWasMissedEvent -= MissHell_noteWasMissedEvent;
            SpawnController.noteWasCutEvent    -= MissHell_noteWasCutEvent;
            SpawnController = null;

            PauseManager = null;
            SaberManager = null;

            PlayerController.transform.position = StartPosition;
        }
示例#6
0
        IEnumerator InitControllers()
        {
            yield return(new WaitUntil(delegate() { return FindObjectOfType <ScoreController>() != null && FindObjectOfType <GameEnergyCounter>() != null; }));

            StandardLevelGameplayManager _gameManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();

            _gameplayModifiersSO = Resources.FindObjectsOfTypeAll <GameplayModifiersModelSO>().FirstOrDefault();

            if (_gameManager != null)
            {
                try
                {
                    if (ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger") != null)
                    {
                        ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger").pauseTriggeredEvent -= _gameManager.HandlePauseTriggered;
                        ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger").pauseTriggeredEvent += ShowPauseMenu;
                    }

                    if (ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper") != null)
                    {
                        ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper").inputFocusWasCapturedEvent -= _gameManager.HandleInputFocusWasCaptured;
                        ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper").inputFocusWasCapturedEvent += ShowPauseMenu;
                    }
                }
                catch (Exception e)
                {
                    Data.Logger.Error(e.ToString());
                }
            }

            _scoreController  = FindObjectOfType <ScoreController>();
            _energyController = FindObjectOfType <GameEnergyCounter>();

            if (_scoreController != null)
            {
                _scoreController.scoreDidChangeEvent += ScoreChanged;
                _scoreController.noteWasCutEvent     += NoteWasCutEvent;
                _scoreController.comboDidChangeEvent += ComboDidChangeEvent;
                _scoreController.noteWasMissedEvent  += NoteWasMissedEvent;
            }

            if (_energyController != null)
            {
                _energyController.gameEnergyDidChangeEvent += EnergyDidChangeEvent;
            }

            _pauseMenuManager = FindObjectsOfType <PauseMenuManager>().First();

            if (_pauseMenuManager != null)
            {
                _pauseMenuManager.GetPrivateField <Button>("_restartButton").interactable = false;
            }
        }
示例#7
0
        void Awake()
        {
            Instance = this;

            DontDestroyOnLoad(this); //Will actually be destroyed when the main game scene is loaded again, but unfortunately this
                                     //object is created before the game scene loads, so we need to do this to prevent the game scene
                                     //load from destroying it

            standardLevelGameplayManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();

            StartCoroutine(DoOnLevelStart());
        }
示例#8
0
        private void Update()
        {
            if (loadSong && isMenuScene(SceneManager.GetActiveScene()))
            {
                try
                {
                    SongLoader.Instance.RefreshSongs(true);
                }
                catch (Exception e)
                {
                    Console.WriteLine("Can't refresh songs! EXCEPTION: " + e);
                }
                playSong = true;
                loadSong = false;
            }
            if (playSong && SongLoader.AreSongsLoaded && isMenuScene(SceneManager.GetActiveScene()))
            {
                Console.WriteLine("attempting song load");
                playSong = false;
                getSong(songName, author, subName, difficulty);
                autoPlay = autoPlayBuffer;
            }
            if (!autoPlay && isGameScene(SceneManager.GetActiveScene()))
            {
                pauseMenuManager = Resources.FindObjectsOfTypeAll <PauseMenuManager>().First();
                gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();

                gameplayManager.HandlePauseTriggered();
                if (pauseMenuManager.isActiveAndEnabled)
                {
                    autoPlay = true;
                }
            }

            if (Input.GetKeyDown(KeyCode.Escape) && isGameScene(SceneManager.GetActiveScene()))
            {
                pauseMenuManager = Resources.FindObjectsOfTypeAll <PauseMenuManager>().First();
                gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();
                gameplayManager.HandlePauseTriggered();
                pauseMenuManager.MenuButtonPressed();
            }
            if (SceneManager.GetActiveScene().name == "HealthWarning")
            {
                fuckthis = Resources.FindObjectsOfTypeAll <HealthWarningMenuController>().FirstOrDefault();
                fuckthis.ContinueButtonPressed();
            }
        }
示例#9
0
 static bool Prefix(StandardLevelGameplayManager __instance, PauseMenuManager ____pauseMenuManager)
 {
     try
     {
         if (Client.Instance.connected)
         {
             ____pauseMenuManager.ShowMenu();
             return(false);
         }
         return(true);
     }
     catch (Exception e)
     {
         Plugin.log.Error("Exception in Harmony patch StandardLevelGameplayManager.Pause: " + e);
         return(true);
     }
 }
示例#10
0
        public void Awake()
        {
            iniVoicesEnabled = ModPrefs.GetBool(name, "Voices", iniVoicesEnabled, true);
            iniModEnable     = ModPrefs.GetBool(name, "Enabled", iniModEnable, true);
            threshold        = ModPrefs.GetFloat(name, "FPSThreshold", threshold, true);
            fpsCheckEnable   = ModPrefs.GetBool(name, "FPSCheckerOn", fpsCheckEnable, true);
            updatePeriod     = ModPrefs.GetFloat(name, "ResponseTime", updatePeriod, true);

            gameStateCheck = BS_Utils.Gameplay.Gamemode.GameMode;

            _playerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();
            _gamePlayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
            Log.AutoPause("Pauser Awakened");

            FPSTracker    = new SoundPlayer(Properties.Resources.fps);
            ReaxtsNerfGun = new SoundPlayer(Properties.Resources.tracking);

            Setup();
        }
        public static IEnumerator FetchObjects()
        {
            yield return(new WaitForSeconds(0.1f));

            soundEffectManager   = Resources.FindObjectsOfTypeAll <NoteCutSoundEffectManager>().LastOrDefault();
            beatmapObjectManager = Resources.FindObjectsOfTypeAll <BeatmapObjectExecutionRatingsRecorder>().LastOrDefault().GetPrivateField <BeatmapObjectManager>("_beatmapObjectManager") as BasicBeatmapObjectManager;
            spawnController      = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().LastOrDefault();
            energyCounter        = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().LastOrDefault();
            ColorManager         = Resources.FindObjectsOfTypeAll <ColorManager>().LastOrDefault();
            pauseManager         = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().LastOrDefault();
            AudioTimeSync        = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().LastOrDefault();
            if (AudioTimeSync != null)
            {
                songAudio = AudioTimeSync.GetField <AudioSource>("_audioSource");
                if (songAudio == null)
                {
                    Plugin.Log("Audio null");
                }
            }
            Mixer = soundEffectManager.GetField <AudioManagerSO>("_audioManager");
            GameModifiersController.SetupSpawnCallbacks();
        }
        IEnumerator WaitForLoad()
        {
            bool loaded = false;

            while (!loaded)
            {
                scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
                gameplayManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
                if (scoreController == null || gameplayManager == null)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                else
                {
                    loaded = true;
                }
            }

            yield return(new WaitForSeconds(0.1f));

            Init();
        }
示例#13
0
        static bool MessageReceived(string ipPort, byte[] data)
        {
            string msg = "";

            if (data != null && data.Length > 0)
            {
                msg = Encoding.UTF8.GetString(data);
            }
            var info = msg.Split(new string[] { ":::" }, StringSplitOptions.None);

            songName      = info[0];
            author        = info[1];
            subName       = info[2];
            difficulty    = info[3];
            time          = float.Parse(info[4]);
            autoPlay      = bool.Parse(info[5]);
            playbackSpeed = float.Parse(info[6]);

            if (isGameScene(SceneManager.GetActiveScene()))
            {
                pauseMenuManager = Resources.FindObjectsOfTypeAll <PauseMenuManager>().First();
                gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();
                gameplayManager.Pause();
                pauseMenuManager.MenuButtonPressed();
            }
            loadSong = true;

            autoPlayBuffer = autoPlay;
            //try
            //{
            //    SongLoader.Instance.RefreshSongs(true);
            //}
            //catch (Exception e)
            //{
            //    Console.WriteLine("Can't refresh songs! EXCEPTION: " + e);
            //}
            return(true);
        }
示例#14
0
        internal static void SetupHell()
        {
            TrackingError    = false;
            SpawnController  = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault();
            PauseManager     = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
            PlayerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();

            SaberManager = PlayerController.GetField("_saberManager") as SaberManager;
            leftSaber    = SaberManager.GetPrivateField <Saber>("_leftSaber") as Saber;
            rightSaber   = SaberManager.GetPrivateField <Saber>("_rightSaber") as Saber;


            if (SpawnController)
            {
                SpawnController.noteWasMissedEvent += MissHell_noteWasMissedEvent;
                SpawnController.noteWasCutEvent    += MissHell_noteWasCutEvent;
            }

            StartPosition = PlayerController.transform.position;

            timer          = new Timer(3000);
            timer.Elapsed += Timer_Elapsed;
        }
示例#15
0
        public void Awake()
        {
            _standardLevelGameplayManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
            // Use the appropriate level failed event
            if (_standardLevelGameplayManager)
            {
                _standardLevelGameplayManager.levelFailedEvent += this.OnLevelFail;
                _standardLevel = true;
            }
            else
            {
                _missionLevelGameplayManager = Resources.FindObjectsOfTypeAll <MissionLevelGameplayManager>().FirstOrDefault();
                _missionLevelGameplayManager.levelFailedEvent += this.OnLevelFail;
                _standardLevel = false;
            }

            // Get all the necessary fields
            _standardLevelFailedController = Resources.FindObjectsOfTypeAll <StandardLevelFailedController>().FirstOrDefault();
            if (_standardLevelFailedController)
            {
                _standardLevelSceneSetupData   = _standardLevelFailedController.GetField <StandardLevelScenesTransitionSetupDataSO, StandardLevelFailedController>("_standardLevelSceneSetupData");
                _standardInitData              = _standardLevelFailedController.GetField <StandardLevelFailedController.InitData, StandardLevelFailedController>("_initData");
                _prepareLevelCompletionResults = _standardLevelFailedController.GetField <PrepareLevelCompletionResults, StandardLevelFailedController>("_prepareLevelCompletionResults");
            }
            else
            {
                _missionLevelFailedController = Resources.FindObjectsOfTypeAll <MissionLevelFailedController>().FirstOrDefault();
                _missionLevelSceneSetupData   = _missionLevelFailedController.GetField <MissionLevelScenesTransitionSetupDataSO, MissionLevelFailedController>("_missionLevelSceneSetupData");
                _missionInitData = _missionLevelFailedController.GetField <MissionLevelFailedController.InitData, MissionLevelFailedController>("_initData");
                _missionObjectiveCheckersManager = _missionLevelFailedController.GetField <MissionObjectiveCheckersManager, MissionLevelFailedController>("_missionObjectiveCheckersManager");
                _prepareLevelCompletionResults   = _missionLevelFailedController.GetField <PrepareLevelCompletionResults, MissionLevelFailedController>("_prepareLevelCompletionResults");
            }

            _vrControllersInputManager = Resources.FindObjectsOfTypeAll <PauseMenuManager>().FirstOrDefault()
                                         .GetField <VRControllersInputManager, PauseMenuManager>("_vrControllersInputManager");
        }
示例#16
0
        static bool Prefix(StandardLevelGameplayManager __instance, ref StandardLevelGameplayManager.GameState ____gameState)
        {
            //Logger.Trace("In StandardLevelGameplayManager.HandleSongDidFinish()");
            try
            {
                if (BailOutController.instance == null)
                {
                    return(true);
                }
                if (BailOutController.instance.numFails > 0)
                {
                    Logger.log.Debug("Fail detected in BailOutController, forcing level failed");
                    __instance.HandleGameEnergyDidReach0();
                    return(false);
                }
            }
            catch (Exception ex)
            {
                Logger.log.Error($"Error in StandardLevelGameplayManagerHandleSongDidFinish: {ex.Message}");
                Logger.log.Debug(ex);
            }

            return(true);
        }
示例#17
0
 private void Awake()
 {
     playerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();
     gameplayManager  = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault();
 }
示例#18
0
        IEnumerator WaitForControllers()
        {
#if DEBUG
            Misc.Logger.Info("Waiting for game controllers...");
#endif
            yield return(new WaitUntil(delegate() { return FindObjectOfType <ScoreController>() != null; }));

#if DEBUG
            Misc.Logger.Info("Game controllers found!");
#endif
            _gameManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();

            if (_gameManager != null)
            {
                try
                {
                    if (ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger") != null)
                    {
                        ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger").pauseTriggeredEvent -= _gameManager.HandlePauseTriggered;
                        ReflectionUtil.GetPrivateField <IPauseTrigger>(_gameManager, "_pauseTrigger").pauseTriggeredEvent += ShowMenu;
                    }

                    if (ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper") != null)
                    {
                        ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper").inputFocusWasCapturedEvent -= _gameManager.HandleInputFocusWasCaptured;
                        ReflectionUtil.GetPrivateField <VRPlatformHelper>(_gameManager, "_vrPlatformHelper").inputFocusWasCapturedEvent += ShowMenu;
                    }
                }
                catch (Exception e)
                {
                    Misc.Logger.Exception(e.ToString());
                }
            }
#if DEBUG
            Misc.Logger.Info("Disabled pause button!");
#endif
            _scoreController = FindObjectOfType <ScoreController>();

            if (_scoreController != null)
            {
                _scoreController.scoreDidChangeEvent += ScoreChanged;
                _scoreController.noteWasCutEvent     += NoteWasCutEvent;
                _scoreController.comboDidChangeEvent += ComboDidChangeEvent;
                _scoreController.noteWasMissedEvent  += NoteWasMissedEvent;
            }
#if DEBUG
            Misc.Logger.Info("Found score controller");
#endif

            _energyController = FindObjectOfType <GameEnergyCounter>();

            if (_energyController != null)
            {
                _energyController.gameEnergyDidChangeEvent += EnergyDidChangeEvent;
            }
#if DEBUG
            Misc.Logger.Info("Found energy controller");
#endif

            audioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault();

            _pauseMenuManager = FindObjectsOfType <PauseMenuManager>().First();

            if (_pauseMenuManager != null)
            {
                _pauseMenuManager.GetPrivateField <Button>("_restartButton").interactable = false;
            }

#if DEBUG
            Misc.Logger.Info("Found pause manager");
#endif

            loaded = true;
        }
示例#19
0
        public void OnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            Data.scene = newScene.name;

            if (newScene.name == "MenuCore")
            {
                // Menu
                Data.scene = "Menu";

                Gamemode.Init();

                // TODO: get the current song, mode and mods while in menu
                Data.ResetMapInfo();

                Data.ResetPerformance();

                // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing.
                noteCutMapping.Clear();

                Data.StatusChange(ChangedProperties.AllButNoteCut, "menu");
            }
            else if (newScene.name == "GameCore")
            {
                // In game
                Data.scene = "Song";

                gamePauseManager = FindFirstOrDefault <GamePauseManager>();
                scoreController  = FindFirstOrDefault <ScoreController>();
                gameplayManager  = FindFirstOrDefault <StandardLevelGameplayManager>();
                beatmapObjectCallbackController  = FindFirstOrDefault <BeatmapObjectCallbackController>();
                gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController          = FindFirstOrDefault <AudioTimeSyncController>();
                playerHeadAndObstacleInteraction = FindFirstOrDefault <PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();


                gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int> // score
                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                GameplayModifiers      gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings    = gameplayCoreSceneSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings  = gameplayCoreSceneSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                Data.songName        = level.songName;
                Data.songSubName     = level.songSubName;
                Data.songAuthorName  = level.songAuthorName;
                Data.levelAuthorName = level.levelAuthorName;
                Data.songBPM         = level.beatsPerMinute;
                Data.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                Data.songHash        = level.levelID.Substring(0, Math.Min(32, level.levelID.Length));
                Data.songTimeOffset  = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                Data.length          = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
                Data.start           = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    Data.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                Data.paused          = 0;
                Data.difficulty      = diff.difficulty.Name();
                Data.notesCount      = diff.beatmapData.notesCount;
                Data.bombsCount      = diff.beatmapData.bombsCount;
                Data.obstaclesCount  = diff.beatmapData.obstaclesCount;
                Data.environmentName = level.environmentSceneInfo.sceneName;
                Data.maxScore        = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount), modifierMultiplier);
                Data.maxRank         = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                try
                {
                    // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                    var texture   = level.coverImage.texture;
                    var active    = RenderTexture.active;
                    var temporary = RenderTexture.GetTemporary(
                        texture.width,
                        texture.height,
                        0,
                        RenderTextureFormat.Default,
                        RenderTextureReadWrite.Linear
                        );

                    Graphics.Blit(texture, temporary);
                    RenderTexture.active = temporary;

                    var cover = new Texture2D(texture.width, texture.height);
                    cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                    cover.Apply();

                    RenderTexture.active = active;
                    RenderTexture.ReleaseTemporary(temporary);

                    Data.songCover = Convert.ToBase64String(
                        ImageConversion.EncodeToPNG(cover)
                        );
                }
                catch
                {
                    Data.songCover = null;
                }

                Data.ResetPerformance();

                Data.modifierMultiplier  = modifierMultiplier;
                Data.songSpeedMultiplier = songSpeedMul;
                Data.batteryLives        = gameEnergyCounter.batteryLives;

                Data.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                Data.modInstaFail          = gameplayModifiers.instaFail;
                Data.modNoFail             = gameplayModifiers.noFail;
                Data.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                Data.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                Data.modNoBombs            = gameplayModifiers.noBombs;
                Data.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                Data.modNoArrows           = gameplayModifiers.noArrows;
                Data.modGhostNotes         = gameplayModifiers.ghostNotes;
                Data.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                Data.modStrictAngles       = gameplayModifiers.strictAngles;
                Data.modFastNotes          = gameplayModifiers.fastNotes;

                Data.staticLights = playerSettings.staticLights;
                Data.leftHanded   = playerSettings.leftHanded;
                Data.swapColors   = playerSettings.swapColors;
                Data.playerHeight = playerSettings.playerHeight;
                Data.disableSFX   = playerSettings.disableSFX;
                Data.noHUD        = playerSettings.noTextsAndHuds;
                Data.advancedHUD  = playerSettings.advancedHud;

                Data.StatusChange(ChangedProperties.AllButNoteCut, "songStart");
            }
        }
示例#20
0
        public void OnActiveSceneChanged(Scene arg0, Scene scene)
        {
            if (scene.name == "MenuViewControllers")
            {
                activateDuringIsolated = false;
                Log("Switched to Menu");
                SharedCoroutineStarter.instance.StartCoroutine(GrabPP());

                var controllers = Resources.FindObjectsOfTypeAll <VRController>();
                if (controllers != null)
                {
                    foreach (VRController controller in controllers)
                    {
                        if (controller != null)
                        {
                            if (controller.ToString() == "ControllerLeft (VRController)")
                            {
                                leftController = controller;
                            }
                            if (controller.ToString() == "ControllerRight (VRController)")
                            {
                                rightController = controller;
                            }
                        }
                        //        Log(controller.ToString());
                    }
                    //                 Log("Left:" + leftController.ToString());
                    //                   Log("Right: " + rightController.ToString());
                }
            }



            if (scene.name == "GameCore")
            {
                RemovePatches();
            }
            if (_mainSettingsModel == null)
            {
                var menu = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().FirstOrDefault();
                if (menu != null)
                {
                    _mainSettingsModel = menu.GetField <MainSettingsModelSO>("_mainSettingsModel");
                    _mainSettingsModel.Load(true);
                    Log("RUMBLE: " + _mainSettingsModel.controllersRumbleEnabled.ToString());

                    if (!setDefaultRumble)
                    {
                        defaultRumble = _mainSettingsModel.controllersRumbleEnabled;
                        ModPrefs.SetInt("GameplayModifiersPlus", "GameRumbleSetting", _mainSettingsModel.controllersRumbleEnabled ? 1 : 0);
                        setDefaultRumble = true;
                        Log("Set Default Rumble Value");
                    }
                }
            }

            if (_mainSettingsModel != null)
            {
                defaultRumble = ModPrefs.GetInt("GameplayModifiersPlus", "GameRumbleSetting", -1, false) != 1 ? false : true;
                _mainSettingsModel.controllersRumbleEnabled.value = defaultRumble;
                _mainSettingsModel.Save();
            }


            paused = false;
            if (!customColorsInstalled)
            {
                if (colorA != null)
                {
                    colorA.SetColor(defColorA);
                }
                if (colorB != null)
                {
                    colorB.SetColor(defColorB);
                }
            }


            //        try
            //        {
            if (scene.name == "EmptyTransition")
            {
                Log("Resetting Chat Powers Object");
                if (chatPowers != null)
                {
                    GameObject.Destroy(chatPowers);
                }
            }
            if (chatPowers == null)
            {
                Log("Null Creation of Chat Powers Object");
                chatPowers = new GameObject("Chat Powers");
                GameObject.DontDestroyOnLoad(chatPowers);
                twitchPowers = chatPowers.AddComponent <TwitchPowers>();
            }

            //        }
            //        catch(Exception ex)
            //        {
            //           Log(ex.ToString());
            //        }

            GMPDisplay display = chatPowers.GetComponent <GMPDisplay>();

            if (display != null)
            {
                display.Destroy();
                GameObject.Destroy(display);
            }



            ReadPrefs();
            if (GMPUI.chatIntegration && twitchPluginInstalled)
            {
                if (twitchPowers != null)
                {
                    cooldowns.ResetCooldowns();
                    TwitchPowers.ResetPowers(false);
                    twitchPowers.StopAllCoroutines();
                }
                if (ChatConfig.resetChargesEachLevel)
                {
                    charges = 0;
                }
            }

            //    twitchCommands.StopAllCoroutines();
            haveSongNJS = false;
            if (soundIsPlaying == true)
            {
                gnomeSound.Stop();
            }
            soundIsPlaying = false;
            isValidScene   = false;
            playerInfo     = false;
            modifiersInit  = false;
            if (arg0.name == "EmpyTransition" && chatPowers != null)
            {
                GameObject.Destroy(chatPowers);
            }

            if (scene.name == "GameCore")
            {
                Log("Isolated: " + BS_Utils.Gameplay.Gamemode.IsIsolatedLevel);
                isValidScene = true;
                if (BS_Utils.Gameplay.Gamemode.IsIsolatedLevel && !activateDuringIsolated)
                {
                    Log("Isolated Level, not activating");
                    return;
                }
                //     Log("Pre GrabGrab");
                GameObject.Destroy(GameObject.Find("Color Setter"));
                soundEffectManager = Resources.FindObjectsOfTypeAll <NoteCutSoundEffectManager>().FirstOrDefault();
                spawnController    = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault();
                energyCounter      = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().First();
                energyPanel        = Resources.FindObjectsOfTypeAll <GameEnergyUIPanel>().First();
                ColorManager       = Resources.FindObjectsOfTypeAll <ColorManager>().First();
                levelData          = BS_Utils.Plugin.LevelData;
                //    Log("Post GrabGrab");
                if (spawnController != null)
                {
                    spawnController.noteDidStartJumpEvent += SpawnController_ModifiedJump;
                    spawnController.noteWasCutEvent       += SpawnController_ScaleRemoveCut;
                    spawnController.noteWasMissedEvent    += SpawnController_ScaleRemoveMiss;
                }
                else
                {
                    Log("Spawn Controller Null");
                }
                //   Log("Post GrabGrab 2");
                currentSongSpeed = levelData.GameplayCoreSceneSetupData.gameplayModifiers.songSpeedMul;

                BS_Utils.Plugin.LevelDidFinishEvent += LevelData_didFinishEvent;
                //   Log("Post GrabGrab 3");
                if (!Multiplayer.MultiMain.multiActive.Value)
                {
                    if (GMPUI.chatIntegration && ChatConfig.maxCharges > 0 && twitchPluginInstalled)
                    {
                        chatPowers.AddComponent <GMPDisplay>();
                    }
                    if (GMPUI.chatIntegration && ChatConfig.timeForCharges > 0 && twitchPluginInstalled)
                    {
                        twitchPowers.StartCoroutine(TwitchPowers.ChargeOverTime());
                    }
                }
                //   Log("Post GrabGrab 4");


                pauseManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();
                var colors = Resources.FindObjectsOfTypeAll <SimpleColorSO>();
                //    Log("Pre Color");
                foreach (SimpleColorSO color in colors)
                {
                    //     Log(color.name);
                    if (color.name == "BaseNoteColor1")
                    {
                        colorA = color;
                    }
                    if (color.name == "BaseNoteColor0")
                    {
                        colorB = color;
                    }
                }
                oldColorA.SetColor(colorA);
                oldColorB.SetColor(colorB);
                //      Log("Pre ChatInt");

                //      Log(colorA.color.ToString());
                if (GMPUI.chatIntegration && charges <= ChatConfig.maxCharges && twitchPluginInstalled)
                {
                    charges += ChatConfig.chargesPerLevel;
                    if (charges > ChatConfig.maxCharges)
                    {
                        charges = ChatConfig.maxCharges;
                    }
                    //          TryAsyncMessage("Current Charges: " + charges);
                }


                //  Log("Pre Audio/Player");
                //   ReflectionUtil.SetProperty(typeof(PracticePlugin.Plugin), "TimeScale", 1f);
                AudioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault();
                if (AudioTimeSync != null)
                {
                    songAudio = AudioTimeSync.GetField <AudioSource>("_audioSource");
                    if (songAudio == null)
                    {
                        Log("Audio null");
                    }
                    //              Log("Object Found");
                }
                //Get Sabers
                player = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();
                if (player != null)
                {
                    playerInfo = true;
                }
                else
                {
                    playerInfo = false;
                    Log("Player is null");
                }
                CheckGMPModifiers();
            }
        }
        //private BeatmapObjectCallbackController beatmapObjectCallbackController;

        public void SceneManagerOnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            if (newScene.name == "GameCore")
            {
                gameStatus = new GameStatus();

                levelSceneSetupData = FindFirstOrDefault <StandardLevelSceneSetupDataSO>();
                //gamePauseManager = FindFirstOrDefault<GamePauseManager>();
                scoreController         = FindFirstOrDefault <ScoreController>();
                gameplayModifiersSO     = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController = FindFirstOrDefault <AudioTimeSyncController>();
                //playerHeadAndObstacleInteraction = FindFirstOrDefault<PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();
                gameplayManager   = FindFirstOrDefault <StandardLevelGameplayManager>();
                //beatmapObjectCallbackController = FindFirstOrDefault<BeatmapObjectCallbackController>();

                // Register event listeners
                // private GameEvent GamePauseManager#_gameDidPauseSignal
                //AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause);
                // private GameEvent GamePauseManager#_gameDidResumeSignal
                //AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume);
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int> // score

                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // private GameEvent GameplayManager#_levelFinishedSignal
                AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished);
                // private GameEvent GameplayManager#_levelFailedSignal
                AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed);
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                //beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = levelSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                GameplayModifiers      gameplayModifiers = levelSceneSetupData.gameplayCoreSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings    = levelSceneSetupData.gameplayCoreSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings  = levelSceneSetupData.gameplayCoreSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                var songInfo = FindLevelInfancyWay(levelSceneSetupData.difficultyBeatmap.level.levelID);


                gameStatus.songHash        = level.levelID.Substring(0, Math.Max(0, level.levelID.IndexOf('∎')));
                gameStatus.songBeatSaverID = songInfo == null ? null : ParseIdFromSongPath(songInfo);
                gameStatus.songFilePath    = songInfo?.path;
                gameStatus.songName        = level.songName;
                gameStatus.songSubName     = level.songSubName;
                gameStatus.songAuthorName  = level.songAuthorName;
                gameStatus.songBPM         = level.beatsPerMinute;
                gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                gameStatus.songTimeOffset  = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                gameStatus.length          = (long)(level.audioClip.length * 1000f / songSpeedMul);
                gameStatus.start           = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                gameStatus.paused           = 0;
                gameStatus.difficulty       = diff.difficulty.Name();
                gameStatus.notesCount       = diff.beatmapData.notesCount;
                gameStatus.bombsCount       = diff.beatmapData.bombsCount;
                gameStatus.obstaclesCount   = diff.beatmapData.obstaclesCount;
                gameStatus.maxScore         = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount), modifierMultiplier);
                gameStatus.maxPossibleScore = ScoreController.MaxScoreForNumberOfNotes(diff.beatmapData.notesCount);
                gameStatus.maxRank          = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                gameStatus.ResetPerformance();

                gameStatus.modifierMultiplier  = modifierMultiplier;
                gameStatus.songSpeedMultiplier = songSpeedMul;
                gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

                gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                gameStatus.modInstaFail          = gameplayModifiers.instaFail;
                gameStatus.modNoFail             = gameplayModifiers.noFail;
                gameStatus.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                gameStatus.modNoBombs            = gameplayModifiers.noBombs;
                gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
            }
        }
示例#22
0
        public async void OnActiveSceneChanged(Scene oldScene, Scene newScene)
        {
            GameStatus gameStatus = statusManager.gameStatus;

            gameStatus.scene = newScene.name;

            if (newScene.name == "MenuCore")
            {
                // Menu
                gameStatus.scene = "Menu";

                Gamemode.Init();

                // TODO: get the current song, mode and mods while in menu
                gameStatus.ResetMapInfo();

                gameStatus.ResetPerformance();

                // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing.
                noteCutMapping.Clear();

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "menu");
            }
            else if (newScene.name == "GameCore")
            {
                // In game
                gameStatus.scene = "Song";

                gamePause       = FindFirstOrDefault <GamePause>();
                scoreController = FindFirstOrDefault <ScoreController>();
                gameplayManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault() as MonoBehaviour ?? Resources.FindObjectsOfTypeAll <MissionLevelGameplayManager>().FirstOrDefault();
                beatmapObjectCallbackController  = FindFirstOrDefault <BeatmapObjectCallbackController>();
                gameplayModifiersSO              = FindFirstOrDefault <GameplayModifiersModelSO>();
                audioTimeSyncController          = FindFirstOrDefault <AudioTimeSyncController>();
                playerHeadAndObstacleInteraction = FindFirstOrDefault <PlayerHeadAndObstacleInteraction>();
                gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>();

                if (gameplayManager.GetType() == typeof(StandardLevelGameplayManager))
                {
                    Plugin.log.Info("Standard Level loaded");
                    standardLevelGameplayManager = FindFirstOrDefault <StandardLevelGameplayManager>();
                    // public event Action StandardLevelGameplayManager#levelFailedEvent;
                    standardLevelGameplayManager.levelFailedEvent += OnLevelFailed;
                    // public event Action StandardLevelGameplayManager#levelFinishedEvent;
                    standardLevelGameplayManager.levelFinishedEvent += OnLevelFinished;
                }
                else if (gameplayManager.GetType() == typeof(MissionLevelGameplayManager))
                {
                    Plugin.log.Info("Mission Level loaded");
                    missionLevelGameplayManager = FindFirstOrDefault <MissionLevelGameplayManager>();
                    // public event Action StandardLevelGameplayManager#levelFailedEvent;
                    missionLevelGameplayManager.levelFailedEvent += OnLevelFailed;
                    // public event Action StandardLevelGameplayManager#levelFinishedEvent;
                    missionLevelGameplayManager.levelFinishedEvent += OnLevelFinished;
                }

                gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

                // Register event listeners
                // public event Action GamePause#didPauseEvent;
                gamePause.didPauseEvent += OnGamePause;
                // public event Action GamePause#didResumeEvent;
                gamePause.didResumeEvent += OnGameResume;
                // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created
                scoreController.noteWasCutEvent += OnNoteWasCut;
                // public ScoreController#noteWasMissedEvent<NoteData, int multiplier>
                scoreController.noteWasMissedEvent += OnNoteWasMissed;
                // public ScoreController#scoreDidChangeEvent<int, int> // score
                scoreController.scoreDidChangeEvent += OnScoreDidChange;
                // public ScoreController#comboDidChangeEvent<int> // combo
                scoreController.comboDidChangeEvent += OnComboDidChange;
                // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1]
                scoreController.multiplierDidChangeEvent += OnMultiplierDidChange;
                // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent
                beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger;

                IDifficultyBeatmap diff  = gameplayCoreSceneSetupData.difficultyBeatmap;
                IBeatmapLevel      level = diff.level;

                gameStatus.partyMode = Gamemode.IsPartyActive;
                gameStatus.mode      = Gamemode.GameMode;

                gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers;
                PlayerSpecificSettings playerSettings   = gameplayCoreSceneSetupData.playerSpecificSettings;
                PracticeSettings       practiceSettings = gameplayCoreSceneSetupData.practiceSettings;

                float songSpeedMul = gameplayModifiers.songSpeedMul;
                if (practiceSettings != null)
                {
                    songSpeedMul = practiceSettings.songSpeedMul;
                }
                float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers);

                gameStatus.songName        = level.songName;
                gameStatus.songSubName     = level.songSubName;
                gameStatus.songAuthorName  = level.songAuthorName;
                gameStatus.levelAuthorName = level.levelAuthorName;
                gameStatus.songBPM         = level.beatsPerMinute;
                gameStatus.noteJumpSpeed   = diff.noteJumpMovementSpeed;
                // 13 is "custom_level_" and 40 is the magic number for the length of the SHA-1 hash
                gameStatus.songHash       = level.levelID.StartsWith("custom_level_") && !level.levelID.EndsWith(" WIP") ? level.levelID.Substring(13, 40) : null;
                gameStatus.levelId        = level.levelID;
                gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f / songSpeedMul);
                gameStatus.length         = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul);
                gameStatus.start          = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul);
                if (practiceSettings != null)
                {
                    gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul);
                }
                gameStatus.paused          = 0;
                gameStatus.difficulty      = diff.difficulty.Name();
                gameStatus.notesCount      = diff.beatmapData.notesCount;
                gameStatus.bombsCount      = diff.beatmapData.bombsCount;
                gameStatus.obstaclesCount  = diff.beatmapData.obstaclesCount;
                gameStatus.environmentName = level.environmentInfo.sceneInfo.sceneName;

                gameStatus.maxScore = gameplayModifiersSO.MaxModifiedScoreForMaxRawScore(ScoreModel.MaxRawScoreForNumberOfNotes(diff.beatmapData.notesCount), gameplayModifiers, gameplayModifiersSO);
                gameStatus.maxRank  = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString();

                try {
                    // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
                    var texture = await level.GetCoverImageTexture2DAsync(CancellationToken.None);

                    var active    = RenderTexture.active;
                    var temporary = RenderTexture.GetTemporary(
                        texture.width,
                        texture.height,
                        0,
                        RenderTextureFormat.Default,
                        RenderTextureReadWrite.Linear
                        );

                    Graphics.Blit(texture, temporary);
                    RenderTexture.active = temporary;

                    var cover = new Texture2D(texture.width, texture.height);
                    cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0);
                    cover.Apply();

                    RenderTexture.active = active;
                    RenderTexture.ReleaseTemporary(temporary);

                    gameStatus.songCover = System.Convert.ToBase64String(
                        ImageConversion.EncodeToPNG(cover)
                        );
                } catch {
                    gameStatus.songCover = null;
                }

                gameStatus.ResetPerformance();

                gameStatus.modifierMultiplier  = modifierMultiplier;
                gameStatus.songSpeedMultiplier = songSpeedMul;
                gameStatus.batteryLives        = gameEnergyCounter.batteryLives;

                gameStatus.modObstacles          = gameplayModifiers.enabledObstacleType.ToString();
                gameStatus.modInstaFail          = gameplayModifiers.instaFail;
                gameStatus.modNoFail             = gameplayModifiers.noFail;
                gameStatus.modBatteryEnergy      = gameplayModifiers.batteryEnergy;
                gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows;
                gameStatus.modNoBombs            = gameplayModifiers.noBombs;
                gameStatus.modSongSpeed          = gameplayModifiers.songSpeed.ToString();
                gameStatus.modNoArrows           = gameplayModifiers.noArrows;
                gameStatus.modGhostNotes         = gameplayModifiers.ghostNotes;
                gameStatus.modFailOnSaberClash   = gameplayModifiers.failOnSaberClash;
                gameStatus.modStrictAngles       = gameplayModifiers.strictAngles;
                gameStatus.modFastNotes          = gameplayModifiers.fastNotes;

                gameStatus.staticLights = playerSettings.staticLights;
                gameStatus.leftHanded   = playerSettings.leftHanded;
                gameStatus.playerHeight = playerSettings.playerHeight;
                gameStatus.sfxVolume    = playerSettings.sfxVolume;
                gameStatus.reduceDebris = playerSettings.reduceDebris;
                gameStatus.noHUD        = playerSettings.noTextsAndHuds;
                gameStatus.advancedHUD  = playerSettings.advancedHud;
                gameStatus.autoRestart  = playerSettings.autoRestart;

                statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart");
            }
        }
示例#23
0
        private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
        {
            paused = false;
            if (!customColorsInstalled)
            {
                if (colorA != null)
                {
                    colorA.SetColor(defColorA);
                }
                if (colorB != null)
                {
                    colorB.SetColor(defColorB);
                }
            }


            //        try
            //        {
            if (scene.name == "EmptyTransition")
            {
                Log("Resetting Chat Powers Object");
                if (chatPowers != null)
                {
                    GameObject.Destroy(chatPowers);
                }
            }
            if (chatPowers == null)
            {
                Log("Null Creation of Chat Powers Object");
                chatPowers   = new GameObject("Chat Powers");
                twitchPowers = chatPowers.AddComponent <TwitchPowers>();
                GameObject.DontDestroyOnLoad(chatPowers);
            }

            //        }
            //        catch(Exception ex)
            //        {
            //           Log(ex.ToString());
            //        }

            GMPDisplay display = chatPowers.GetComponent <GMPDisplay>();

            if (display != null)
            {
                display.Destroy();
                GameObject.Destroy(display);
            }



            ReadPrefs();
            if (GMPUI.chatIntegration)
            {
                if (twitchPowers != null)
                {
                    cooldowns.ResetCooldowns();
                    TwitchPowers.ResetPowers(false);
                    twitchPowers.StopAllCoroutines();
                }
                if (Config.resetChargesperLevel)
                {
                    charges = 0;
                }
            }

            //    twitchCommands.StopAllCoroutines();
            haveSongNJS = false;

            invalidForScoring = false;
            if (soundIsPlaying == true)
            {
                gnomeSound.Stop();
            }
            soundIsPlaying = false;
            isValidScene   = false;
            playerInfo     = false;
            if (arg0.name == "EmpyTransition" && chatPowers != null)
            {
                GameObject.Destroy(chatPowers);
            }

            if (scene.name == ("Menu"))
            {
                Log("Switched to Menu");
                SharedCoroutineStarter.instance.StartCoroutine(GrabPP());


                if (_hasRegistered == false)
                {
                    TwitchConnection.Instance.StartConnection();
                    TwitchConnection.Instance.RegisterOnMessageReceived(TwitchConnection_OnMessageReceived);
                    _hasRegistered = true;
                }

                var controllers = Resources.FindObjectsOfTypeAll <VRController>();
                if (controllers != null)
                {
                    foreach (VRController controller in controllers)
                    {
                        if (controller != null)
                        {
                            if (controller.ToString() == "ControllerLeft (VRController)")
                            {
                                leftController = controller;
                            }
                            if (controller.ToString() == "ControllerRight (VRController)")
                            {
                                rightController = controller;
                            }
                        }
                        //        Log(controller.ToString());
                    }
                    Log("Left:" + leftController.ToString());
                    Log("Right: " + rightController.ToString());
                }
            }



            if (scene.name == "GameCore")
            {
                environmentColorsSetter = Resources.FindObjectsOfTypeAll <EnvironmentColorsSetter>().FirstOrDefault();
                soundEffectManager      = Resources.FindObjectsOfTypeAll <NoteCutSoundEffectManager>().First();
                levelData       = Resources.FindObjectsOfTypeAll <StandardLevelSceneSetupDataSO>().First();
                spawnController = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().First();
                energyCounter   = Resources.FindObjectsOfTypeAll <GameEnergyCounter>().First();
                energyPanel     = Resources.FindObjectsOfTypeAll <GameEnergyUIPanel>().First();

                spawnController.noteDidStartJumpEvent += SpawnController_ModifiedJump;
                spawnController.noteWasCutEvent       += SpawnController_ScaleRemoveCut;
                spawnController.noteWasMissedEvent    += SpawnController_ScaleRemoveMiss;

                currentSongSpeed = levelData.gameplayCoreSetupData.gameplayModifiers.songSpeedMul;


                levelData.didFinishEvent += LevelData_didFinishEvent;



                if (GMPUI.njsRandom)
                {
                    twitchPowers.StartCoroutine(TwitchPowers.RandomNJS());
                }
                Log(GMPUI.swapSabers.ToString());
                if (GMPUI.noArrows)
                {
                    twitchPowers.StartCoroutine(TwitchPowers.NoArrows());
                }
                if (GMPUI.chatIntegration && Config.maxCharges > 0)
                {
                    chatPowers.AddComponent <GMPDisplay>();
                }
                if (Config.timeForCharges > 0)
                {
                    twitchPowers.StartCoroutine(TwitchPowers.ChargeOverTime());
                }

                pauseManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().First();
                var colors = Resources.FindObjectsOfTypeAll <SimpleColorSO>();
                foreach (SimpleColorSO color in colors)
                {
                    Log(color.name);
                    if (color.name == "Color0")
                    {
                        colorA = color;
                    }
                    if (color.name == "Color1")
                    {
                        colorB = color;
                    }
                }
                oldColorA.SetColor(colorA);
                oldColorB.SetColor(colorB);


                Log(colorA.color.ToString());
                if (GMPUI.chatIntegration && charges <= Config.maxCharges)
                {
                    charges += Config.chargesPerLevel;
                    if (charges > Config.maxCharges)
                    {
                        charges = Config.maxCharges;
                    }
                    //          TwitchConnection.Instance.SendChatMessage("Current Charges: " + charges);
                }



                //   ReflectionUtil.SetProperty(typeof(PracticePlugin.Plugin), "TimeScale", 1f);
                isValidScene  = true;
                AudioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault();
                if (AudioTimeSync != null)
                {
                    songAudio = AudioTimeSync.GetField <AudioSource>("_audioSource");
                    if (songAudio != null)
                    {
                        Log("Audio not null");
                    }
                    Log("Object Found");
                }
                //Get Sabers
                player = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault();
                if (player != null)
                {
                    leftSaber  = player.leftSaber;
                    rightSaber = player.rightSaber;

                    playerInfo = true;
                }
                else
                {
                    playerInfo = false;
                    Log("Player is null");
                }
                Log(leftSaber.handlePos.ToString());
                Log(leftSaber.saberBladeTopPos.ToString());

                if (GMPUI.swapSabers)
                {
                    Log("Testing Ground Active");
                    try
                    {
                        SharedCoroutineStarter.instance.StartCoroutine(TwitchPowers.TestingGround(5f));
                    }
                    catch (Exception ex)
                    {
                        Log(ex.ToString());
                    }
                }
                //  SharedCoroutineStarter.instance.StartCoroutine(SwapSabers(leftSaber, rightSaber));

                if (GMPUI.gnomeOnMiss == true)
                {
                    invalidForScoring = true;

                    if (spawnController != null)
                    {
                        spawnController.noteWasMissedEvent += delegate(BeatmapObjectSpawnController beatmapObjectSpawnController2, NoteController noteController)
                        {
                            if (noteController.noteData.noteType != NoteType.Bomb)
                            {
                                try
                                {
                                    twitchPowers.StartCoroutine(TwitchPowers.SpecialEvent());
                                    Log("Gnoming");
                                }
                                catch (Exception ex)
                                {
                                    Log(ex.ToString());
                                }
                            }
                        };

                        spawnController.noteWasCutEvent += delegate(BeatmapObjectSpawnController beatmapObjectSpawnController2, NoteController noteController, NoteCutInfo noteCutInfo)
                        {
                            if (!noteCutInfo.allIsOK)
                            {
                                twitchPowers.StartCoroutine(TwitchPowers.SpecialEvent());
                                Log("Gnoming");
                            }
                        };
                    }
                }
                if (GMPUI.bulletTime || GMPUI.chatIntegration || GMPUI.fixedNoteScale != 1f)
                {
                    invalidForScoring = true;
                }

                /*
                 * if(GMPUI.superHot == true)
                 * {
                 *  startGMPUI.superHot = false;
                 *  SharedCoroutineStarter.instance.StartCoroutine(Wait(1f));
                 *
                 * }
                 *
                 */
            }
        }
示例#24
0
 private void Cleanup()
 {
     playerController = null;
     gameplayManager  = null;
     Destroy(this);
 }