/// <summary>
        /// Calls selection dialog and calculates hash for the selected build.
        /// </summary>
        /// <param name="selectedBuildPath">Selected build path or null if selection was cancelled.</param>
        /// <returns>Calculated hash or null in case of error / user cancellation.</returns>
        public static string CalculateExternalBuildHash(out string selectedBuildPath)
        {
            var buildPath = EditorUtility.OpenFilePanel("Select Standalone Windows build exe or Android build apk / aab", "", "exe,apk,aab");

            selectedBuildPath = buildPath;
            if (string.IsNullOrEmpty(buildPath))
            {
                return(null);
            }

            var extension = Path.GetExtension(selectedBuildPath);

            if (extension == null)
            {
                return(null);
            }

            extension = extension.ToLower(CultureInfo.InvariantCulture);

            string result = null;
            var    sha1   = new SHA1Managed();

            try
            {
                var il2Cpp = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) ==
                             ScriptingImplementation.IL2CPP;

                if (extension == ".apk" || extension == ".aab")
                {
                    result = GetApkHash(buildPath, CodeHashGenerator.GetFileFiltersAndroid(il2Cpp), sha1);
                }
                else
                {
                    var buildFolder = Path.GetDirectoryName(selectedBuildPath);
                    result = StandaloneWindowsWorker.GetBuildHash(buildFolder,
                                                                  CodeHashGenerator.GetFileFiltersStandaloneWindows(il2Cpp), sha1);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Error while trying to hash build: " + e);
            }
            finally
            {
                sha1.Clear();
                EditorUtility.ClearProgressBar();
            }

            return(result);
        }
        // ---------------------------------------------------------------
        // Standalone Windows build post-processing
        // ---------------------------------------------------------------
        private List <BuildHashes> GetStandaloneWindowsBuildHashes(BuildReport report, FileFilter[] fileFilters, SHA1Wrapper sha1)
        {
            var result = new List <BuildHashes>();
            var folder = Path.GetDirectoryName(report.summary.outputPath);

            if (folder == null)
            {
                Debug.LogError(EditorTools.ConstructError("Could not found build folder for this file: " + report.summary.outputPath));
                return(result);
            }

            var buildHashes = StandaloneWindowsWorker.GetBuildHashes(folder, fileFilters, sha1);

            if (buildHashes == null)
            {
                return(result);
            }

            result.Add(buildHashes);

            return(result);
        }
        // --------------------------------------------------------------
        // Standalone Windows build post-processing
        // --------------------------------------------------------------
        private Dictionary <string, string> GetStandaloneWindowsBuildHashes(BuildReport report, FileFilter[] fileFilters, SHA1Managed sha1)
        {
            var result = new Dictionary <string, string>();
            var folder = Path.GetDirectoryName(report.summary.outputPath);

            if (folder == null)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Could not found build folder for this file: ");
                return(result);
            }

            var codeHash = StandaloneWindowsWorker.GetBuildHash(folder, fileFilters, sha1);

            if (codeHash == null)
            {
                return(result);
            }

            var buildPath = report.files[0].path;

            result.Add(buildPath, codeHash);

            return(result);
        }