private void Update() { if (Input.GetMouseButton(0)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (col.Raycast(ray, out hit, float.MaxValue)) { var uv = hit.textureCoord; stamp.Draw(canvas, uv, scale * Vector2.one, density); Debug.LogFormat("Draw on uv={0}", uv); } } }
private void Update() { validator.Validate(); if (Input.GetMouseButton(0)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (col.Raycast(ray, out hit, float.MaxValue)) { var uv = hit.textureCoord; uv.y = 0.5f; var w = 2f * Mathf.PI * Time.time; var power = intakePower; stamp.Draw(u0, uv, 0.02f * Vector2.one, power); } } if (update) { time += Time.deltaTime * speed; while (time >= dt) { time -= dt; wave.Next(u1, u0, v, b); Swap(); if (wave.Damp > 0) { wave.Clamp(u1, u0, v, b); Swap(); } } } graph.Input = u0; rend.sharedMaterial = graph.Output; }