public virtual void DropOoze() { int amount = Utility.RandomMinMax(1, 3); bool corrosive = Utility.RandomBool(); for (int i = 0; i < amount; i++) { Item ooze = new StainedOoze(corrosive); Point3D p = new Point3D(Location); for (int j = 0; j < 5; j++) { p = GetSpawnPosition(2); bool found = false; foreach (Item item in Map.GetItemsInRange(p, 0)) { if (item is StainedOoze) { found = true; break; } } if (!found) { break; } } ooze.MoveToWorld(p, Map); } if (Combatant != null) { if (corrosive) { Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin! } else { Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin! } } }
public virtual void DropOoze() { var amount = Utility.RandomMinMax(1, 3); var corrosive = Utility.RandomBool(); for (var i = 0; i < amount; i++) { Item ooze = new StainedOoze(corrosive); var p = new Point3D(Location); for (var j = 0; j < 5; j++) { p = GetSpawnPosition(2); var eable = Map.GetItemsInRange <StainedOoze>(p, 0); using var enumerator = eable.GetEnumerator(); bool atLocation = enumerator.MoveNext(); eable.Free(); if (!atLocation) { break; } } ooze.MoveToWorld(p, Map); } if (Combatant != null) { if (corrosive) { Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin! } else { Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin! } } }
public virtual void DropOoze() { int amount = Utility.RandomMinMax( 1, 3 ); bool corrosive = Utility.RandomBool(); for( int i = 0; i < amount; i++ ) { Item ooze = new StainedOoze( corrosive ); Point3D p = new Point3D( Location ); for( int j = 0; j < 5; j++ ) { p = GetSpawnPosition( 2 ); bool found = false; foreach( Item item in Map.GetItemsInRange( p, 0 ) ) if( item is StainedOoze ) { found = true; break; } if( !found ) break; } ooze.MoveToWorld( p, Map ); } if( Combatant != null ) { if( corrosive ) Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin! else Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin! } }