public void Resume() { if (optionsScreen.activeSelf) { return; } isPaused = !isPaused; pauseScreen.SetActive(isPaused); if (isPaused) { Time.timeScale = 0f; StagesGM.PauseAudio(); } else { Time.timeScale = 1f; StagesGM.ResumeAudio(); } }
public void CloseUpgradeScreem() { Time.timeScale = 1; StagesGM.ResumeAudio(); gameObject.SetActive(false); }