示例#1
0
    // Use this for initialization
    private void Start()
    {
        SaveDataManager.Instance.LoadSaveData();

        selectStage = SelectStage.NOT_SELECT;

        stageScript[(int)Stages.STAGE_T1] = GameObject.Find("stage_tutorial1_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_T2] = GameObject.Find("stage_tutorial2_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_T3] = GameObject.Find("stage_tutorial3_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_1]  = GameObject.Find("stage_1_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_2]  = GameObject.Find("stage_2_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_3]  = GameObject.Find("stage_3_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_4]  = GameObject.Find("stage_4_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_5]  = GameObject.Find("stage_5_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_6]  = GameObject.Find("stage_6_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_7]  = GameObject.Find("stage_7_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_8]  = GameObject.Find("stage_8_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_9]  = GameObject.Find("stage_9_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_10] = GameObject.Find("stage_10_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_11] = GameObject.Find("stage_11_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_12] = GameObject.Find("stage_12_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_E1] = GameObject.Find("stage_extra1_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_E2] = GameObject.Find("stage_extra2_image").GetComponent <StageImage>();
        stageScript[(int)Stages.STAGE_E3] = GameObject.Find("stage_extra3_image").GetComponent <StageImage>();

        stageSelectPlayer     = GameObject.Find("StageSelectPlayer").GetComponent <StageSelectPlayer>();
        playerDefaultPosition = stageSelectPlayer.gameObject.GetComponent <Transform>().position;
        startButton           = GameObject.Find("StartButton").GetComponent <StartButton>();

        mainCamraTransform          = GameObject.Find("Main Camera").GetComponent <Transform>();
        stageSelectCameraPosition   = GameObject.Find("Page1").GetComponent <Transform>().position;
        stageSelectCameraPosition.z = -10;
        stageDetailCameraPosition   = GameObject.Find("StageDetailBackGround").GetComponent <Transform>().position;
        stageDetailCameraPosition.z = -10;

        this.stageDetail = GameObject.Find("ViewStageDetail").GetComponent <StageDetailManager>();

        nowPage    = 1;
        rightArrow = GameObject.Find("RightArrow").GetComponent <RightArrow>();
        leftArrow  = GameObject.Find("LeftArrow").GetComponent <LeftArrow>();
        tapFlag    = false;
        pageSet    = GameObject.Find("PageSet");
        //MovePage(); //他のシーンから戻った際に初期ページ位置変更

        this.audioClip         = new CustomAudioClip[(int)AudioList.AUDIO_MAX];
        this.audioClip[0].Clip = Resources.Load("Audio/BGM/BGM_StageSelect", typeof(AudioClip)) as AudioClip;
        this.audioClip[0].Vol  = 1.0f;

        this.sourceAudio         = this.gameObject.AddComponent <SourceAudio>();
        this.sourceAudio.m_Audio = this.audioClip;

        this.sourceAudio.PlayBGM((int)AudioList.AUDIO_BGM, true);

        CheckUnLock();
    }
示例#2
0
    // Use this for initialization
    private void Start()
    {
        stageSelectManager = GameObject.Find("StageSelectManager").GetComponent <StageSelectManager>();
        stageSelectPlayer  = GameObject.Find("StageSelectPlayer").GetComponent <StageSelectPlayer>();
        swayDegreeMax      = stageSelectManager.swayDegreeMax;
        swayDegreeMin      = stageSelectManager.swayDegreeMin;
        swayTime1          = stageSelectManager.swayTime1;
        swayTime2          = stageSelectManager.swayTime2;
        swayTime3          = stageSelectManager.swayTime3;
        swaySpeed          = 0;
        swayStatus         = SWAYSTATUS.NOT_SWAY;

        defaultPosition = tf.position;
        defaultRotation = tf.rotation;
        nowPos          = tf.position;
        clipPosition    = tf.parent.position;

        this.audioClip         = new CustomAudioClip[(int)AudioList.AUDIO_MAX];
        this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip;
        this.audioClip[0].Vol  = 1.0f;

        this.sourceAudio         = this.gameObject.AddComponent <SourceAudio>();
        this.sourceAudio.m_Audio = this.audioClip;
    }