// Start is called before the first frame update void Start() { image = GetComponent <Image>(); image.sprite = images[0]; rectTransform = GetComponent <RectTransform>(); soundLength = GameObject.Find("SoundManager(Clone)").GetComponent <SoundManager>().taikoSE.length; stageScroll = GameObject.Find("StageScrollManager").GetComponent <StageScroll>(); stageScroll.tmpSpeed = 0; }
// Start is called before the first frame update void Start() { stageScroll = GameObject.Find("StageScrollManager").GetComponent <StageScroll>(); if (stageScroll.cornerSetting) { PutChopStick(-93 + (180 * stageScroll.cornerMargin / 2) + 7, 93 - (180 * stageScroll.cornerMargin / 2) - 7, stageScroll.centerChopStickRow, stageScroll.centerChopStickColumn, stageScroll.centerDispertion, false); PutChopStick(-93, -93 + (180 * stageScroll.cornerMargin / 2), stageScroll.cornerChopStickRow, stageScroll.cornerChopStickColumn, stageScroll.cornerDispertion, true); PutChopStick(93 - (180 * stageScroll.cornerMargin / 2), 93f, stageScroll.cornerChopStickRow, stageScroll.cornerChopStickColumn, stageScroll.cornerDispertion, true); } else { PutChopStick(-93, 93, stageScroll.chopStickRowNum, stageScroll.chopStickColumnNum, stageScroll.cornerMargin, stageScroll.cornerRate, stageScroll.dispertion); } }
private void Awake() { _target = target as StageScroll; debugMode = serializedObject.FindProperty("debugMode"); goalPosCount = serializedObject.FindProperty("goalPosCount"); speed = serializedObject.FindProperty("speed"); startAreaRange = serializedObject.FindProperty("startAreaRange"); cornerMargin = serializedObject.FindProperty("cornerMargin"); cornerSetting = serializedObject.FindProperty("cornerSetting"); centerChopStickRow = serializedObject.FindProperty("centerChopStickRow"); centerChopStickColumn = serializedObject.FindProperty("centerChopStickColumn"); centerDispertion = serializedObject.FindProperty("centerDispertion"); cornerChopStickRow = serializedObject.FindProperty("cornerChopStickRow"); cornerChopStickColumn = serializedObject.FindProperty("cornerChopStickColumn"); cornerDispertion = serializedObject.FindProperty("cornerDispertion"); chopStickRowNum = serializedObject.FindProperty("chopStickRowNum"); chopStickColumnNum = serializedObject.FindProperty("chopStickColumnNum"); dispertion = serializedObject.FindProperty("dispertion"); cornerRate = serializedObject.FindProperty("cornerRate"); }
// Start is called before the first frame update void Start() { sceneTransitionManager = GameObject.Find("SceneTransitionManager(Clone)").GetComponent <SceneTransitionManager>(); stageScroll = GameObject.Find("StageScrollManager").GetComponent <StageScroll>(); }