void Awake() { stagePlayerGold = FindObjectOfType <StagePlayerGold>(); btns = GetComponentsInChildren <Button>(); btns[0].onClick.AddListener(OnClickUnitSell); btns[1].onClick.AddListener(OnClickUnitBuy); }
void Awake() { playerData = Resources.Load <PlayerData>("GameDB/PlayerData"); selectUnitBtns = GetComponentsInChildren <SelectUnitBtn>(); stagePlayerGold = GetComponentInChildren <StagePlayerGold>(); }