void Start() { bReset = false; m_StagePlay = FindObjectOfType <StagePlay>(); for (int i = 0; i < aSelectObjects.Length; ++i) { aSelectObjects[i] = foodParent.transform.GetChild(i).gameObject; } //for(int k=0;k<m_StagePlay.sceneLoader.object3DDict.Count;k++) //{ // switch(m_StagePlay.sceneLoader.object3DDict[k].name) // { // case "Viet_food_01": // curryEatingObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // case "Viet_nodle_01": // riceNoodleEatingObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // case "Viet_nodle_02": // chinaNoodleEatingObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // case "Viet_food_02": // misoSoupEatingObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // case "table": // tableObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // case "chair_1": // chairObject = m_StagePlay.sceneLoader.object3DDict[k]; // break; // } //} TableSettingUI.gameObject.SetActive(true); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); videoPlayerSc = FindObjectOfType <VideoPlayerHelper>(); Button_2.SetActive(false); Button_3.SetActive(false); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); main = GameObject.Find("Main Camera").GetComponent <Camera>(); main.gameObject.SetActive(false); this.GetComponent <Button>().onClick.AddListener(delegate { this.buttonDown(); }); }
private void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); blParent = m_StagePlay.sceneLoader.CanvasList[0].transform; blink = Resources.Load <GameObject>("Flash"); for (int k = 0; k < m_StagePlay.sceneLoader.CanvasList.Count; k++) { for (int j = 0; j < m_StagePlay.sceneLoader.CanvasList[k].transform.GetChild(0).childCount; j++) { Kids.Add(m_StagePlay.sceneLoader.CanvasList[k].transform.GetChild(0).GetChild(j).gameObject); if (m_StagePlay.sceneLoader.CanvasList[k].transform.GetChild(0).GetChild(j).tag == "RawImage") { image = m_StagePlay.sceneLoader.CanvasList[k].transform.GetChild(0).GetChild(j).GetComponent <RawImage>(); } } } for (int k = 0; k < m_StagePlay.sceneLoader.character3DDict.Count; k++) { if (m_StagePlay.sceneLoader.character3DDict[k].tag == "Photo") { Kids.Add(m_StagePlay.sceneLoader.character3DDict[k]); } } for (int k = 0; k < m_StagePlay.sceneLoader.object3DDict.Count; k++) { if (m_StagePlay.sceneLoader.object3DDict[k].tag == "Photo") { Kids.Add(m_StagePlay.sceneLoader.object3DDict[k]); } } }
void Start() { stagePlay = FindObjectOfType <StagePlay>(); transforms = new RectTransform[2]; lrTransforms = new RectTransform[2]; notifyMsg.enabled = false; }
// Start is called before the first frame update void Awake() { m_StagePlay = FindObjectOfType <StagePlay>(); for (int i = 0; i < aButtons.Length; ++i) { aButtons[i] = this.transform.GetChild(i + 1).gameObject.GetComponent <Button>(); aButtons[i].onClick.AddListener(delegate { m_StagePlay.forwardDown(); }); } }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); main = GameObject.Find("Main Camera").GetComponent <Camera>(); if (XML_Reader.Instance.scenarioToDict.StageSetDictionary[m_StagePlay.sceneLoader.currentStage].PageList[m_StagePlay.Index].EventType != "Paint") { main.gameObject.SetActive(false); } this.GetComponent <Button>().onClick.AddListener(delegate { this.buttonDown(); }); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); for (int i = 0; i < this.transform.childCount; ++i) { aButtons.Add(this.transform.GetChild(i).gameObject); aButtons[i].SetActive(false); } aButtons[iBtnCount].SetActive(true); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); GlassesButton = this.transform.GetChild(1).gameObject.GetComponent <Button>(); NextButton = this.transform.GetChild(4).gameObject.GetComponent <Button>(); textBg = this.transform.GetChild(2).gameObject; textDescribe = this.transform.GetChild(3).gameObject; GlassesButton.onClick.AddListener(delegate { GlassesButtonEvent(); }); NextButton.onClick.AddListener(delegate { m_StagePlay.forwardDown(); }); }
// Start is called before the first frame update void Awake() { m_StagePlay = FindObjectOfType <StagePlay>(); for (int i = 0; i < aStampImage.Length; ++i) { aStampImage[i] = this.transform.GetChild(i + 1).gameObject.transform.GetChild(1).gameObject; aStampImage[i].SetActive(false); } nextButton = this.transform.GetChild(5).gameObject.transform.GetComponent <Button>(); nextButton.onClick.AddListener(delegate { m_StagePlay.forwardDown(); }); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); button2.SetActive(false); for (int i = 2; i < aImgs.Length + 2; ++i) { aImgs[i - 2] = this.transform.GetChild(i).gameObject; aImgs[i - 2].SetActive(false); } }
// Start is called before the first frame update void Start() { if (Statue.Count != 0) { for (int k = 0; k < Statue.Count; k++) { Statue[k].transform.GetChild(3).gameObject.SetActive(false); Clear.Add(false); } } m_StagePlay = GameObject.Find("StagePlay").GetComponent <StagePlay>(); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); for (int i = 0; i < this.transform.childCount; ++i) { aButtons.Add(this.transform.GetChild(i).gameObject); aButtons[i].transform.GetComponent <Button>().onClick.AddListener(delegate { this.OnButtonDown(); }); aShadowImgs.Add(aButtons[i].transform.GetChild(1).gameObject); } for (int i = 0; i < this.transform.childCount; ++i) { aButtons[i].transform.GetComponent <Button>().enabled = false; aShadowImgs[i].SetActive(true); } aButtons[0].transform.GetComponent <Button>().enabled = true; aShadowImgs[0].SetActive(false); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); this.GetComponent <Button>().onClick.AddListener(delegate { this.ButtonDown(); }); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); }
// Start is called before the first frame update void Start() { m_StagePlay = GameObject.Find("StagePlay").GetComponent <StagePlay>(); this.GetComponent <Button>().onClick.AddListener(delegate { this.OnButtonDown(Node); }); }
// Start is called before the first frame update void Start() { clipSceneMgr = FindObjectOfType <ClipSceneManager>(); stagePlay = FindObjectOfType <StagePlay>(); }
// Start is called before the first frame update void Start() { mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); m_StagePlay = FindObjectOfType <StagePlay>(); }
// Use this for initialization void Start() { //TypingText(text, dialogue); SpellingDelay = new WaitForSeconds(Delay); m_StagePlay = FindObjectOfType <StagePlay>(); }
// Start is called before the first frame update void Awake() { m_StagePlay = FindObjectOfType <StagePlay>(); }
// Start is called before the first frame update void Start() { m_StagePlay = FindObjectOfType <StagePlay>(); Check.SetActive(false); this.GetComponent <Button>().onClick.AddListener(delegate { this.OnButtonDown(); }); }