public void CreateRoom(StagePiece stagePiece) { GameObject wallPieceTop = GetStagePiece(this.GetStagePiece(stagePiece.n_to)); GameObject wallPieceBottom = GetStagePiece(this.GetStagePiece(stagePiece.s_to)); GameObject wallPieceLeft = GetStagePiece(this.GetStagePiece(stagePiece.w_to)); GameObject wallPieceRight = GetStagePiece(this.GetStagePiece(stagePiece.e_to)); GameObject floor = GetStagePiece(StagePieces.FLOOR); wallPieceTop.transform.parent = this.transform; wallPieceBottom.transform.parent = this.transform; wallPieceLeft.transform.parent = this.transform; wallPieceRight.transform.parent = this.transform; floor.transform.parent = this.transform; wallPieceTop.transform.localPosition = new Vector3(0.0f, 0.0f, -4.25f); wallPieceTop.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f); wallPieceBottom.transform.localPosition = new Vector3(0.0f, 0.0f, 4.25f); wallPieceBottom.transform.rotation = Quaternion.Euler(0.0f, 180.0f, 0.0f); wallPieceLeft.transform.localPosition = new Vector3(4.25f, 0.0f, 0.0f); wallPieceLeft.transform.rotation = Quaternion.Euler(0.0f, -90.0f, 0.0f); wallPieceRight.transform.localPosition = new Vector3(-4.25f, 0.0f, 0.0f); wallPieceRight.transform.rotation = Quaternion.Euler(0.0f, 90.0f, 0.0f); floor.transform.localPosition = Vector3.zero; dungeonPieces.Add(floor); dungeonPieces.Add(wallPieceTop); dungeonPieces.Add(wallPieceBottom); dungeonPieces.Add(wallPieceLeft); dungeonPieces.Add(wallPieceRight); this.gameObject.transform.position = new Vector3(stagePiece.x, 0.0f, stagePiece.y) * 9f; this.gameObject.transform.rotation = Quaternion.Euler(0.0f, 180.0f, 0.0f); this.SpawnItem(stagePiece); }
public void SpawnItem(StagePiece stagePiece) { if (stagePiece.items.Length > 0) { for (int i = 0; i < stagePiece.items.Length; i++) { GameObject item = null; switch (stagePiece.items[i].category) { case 1: item = ((GameObject)Instantiate(Resources.Load("Prefabs/PowerUps/HealthPack"))); item.transform.parent = this.transform; item.transform.position = Vector3.zero; item.transform.localPosition = new Vector3(-3.5f, 0.0f, -3.5f); break; case 2: item = ((GameObject)Instantiate(Resources.Load("Prefabs/PowerUps/ShotgunPowerUp"))); item.transform.parent = this.transform; item.transform.position = Vector3.zero; item.transform.localPosition = new Vector3(-3.5f, 0.0f, -3.5f); break; case 3: item = ((GameObject)Instantiate(Resources.Load("Prefabs/PowerUps/RiflePowerUp"))); item.transform.position = Vector3.zero; item.transform.parent = this.transform; item.transform.localPosition = new Vector3(-3.5f, 0.0f, -3.5f); break; } if (item != null) { items.Add(item); } } } }