public static void TransfarOwner(StageObject obj, int owner_client_id) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) if (MonoBehaviourSingleton <CoopManager> .I.coopMyClient.clientId == owner_client_id) { if (!CanControll(obj)) { Log.Error(LOG.COOP, "TransfarOwner. field block obj({0}) to original", obj); } else { obj.SetCoopMode(StageObject.COOP_MODE_TYPE.ORIGINAL, 0); Character character = obj as Character; if (character != null) { SetAI(character); if (!character.isSetAppearPos) { character.SetAppearPos(character._position); } character.characterSender.SendInitialize(0); } } } else { if (obj is Player) { obj.SetCoopMode(StageObject.COOP_MODE_TYPE.PUPPET, owner_client_id); } else { obj.SetCoopMode(StageObject.COOP_MODE_TYPE.MIRROR, owner_client_id); } obj.isCoopInitialized = false; Character character2 = obj as Character; if (character2 != null) { character2.RemoveController(); character2.SafeActIdle(); character2.characterReceiver.SetFilterMode(ObjectPacketReceiver.FILTER_MODE.WAIT_INITIALIZE); } } }
public static void SetCoopModeForAll(StageObject.COOP_MODE_TYPE coop_mode, int client_id) { if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { int i = 0; for (int count = MonoBehaviourSingleton <StageObjectManager> .I.objectList.Count; i < count; i++) { StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.objectList[i]; if (stageObject.coopMode != coop_mode) { stageObject.SetCoopMode(coop_mode, client_id); } } } }
public static void SetOfflineForAll() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { MonoBehaviourSingleton <StageObjectManager> .I.cacheList.ForEach(delegate(StageObject obj) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) obj.get_gameObject().SetActive(true); }); MonoBehaviourSingleton <StageObjectManager> .I.ClearCacheObject(); Vector3 val = Vector3.get_zero(); if (MonoBehaviourSingleton <StageObjectManager> .I.boss != null) { val = MonoBehaviourSingleton <StageObjectManager> .I.boss._transform.get_position(); } int i = 0; for (int count = MonoBehaviourSingleton <StageObjectManager> .I.objectList.Count; i < count; i++) { StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.objectList[i]; if (!stageObject.IsCoopNone()) { stageObject.SetCoopMode(StageObject.COOP_MODE_TYPE.NONE, 0); } stageObject.isCoopInitialized = true; if (stageObject is Player) { Player player = stageObject as Player; SetAI(player); if (!player.isSetAppearPos) { if (player is Self) { player.SetAppearPosOwner(val); } else { player.SetAppearPosGuest(val); } } if (player.isWaitBattleStart) { player.ActBattleStart(false); } } else if (stageObject is Enemy) { Enemy enemy = stageObject as Enemy; SetAI(enemy); if (!enemy.isSetAppearPos) { enemy.SetAppearPosEnemy(); } } } } }