示例#1
0
        public string EnemiesString()
        {
            StringBuilder b        = new StringBuilder();
            StageEnemy    curEnemy = null;
            int           curCount = 0;

            foreach (var enemy in Enemies)
            {
                if (curEnemy == null)
                {
                    curCount = 1;
                    curEnemy = enemy;
                }
                else if (enemy.EnemyType.Id != curEnemy.EnemyType.Id || enemy.CycleNumber != curEnemy.CycleNumber || enemy.StageNumber != curEnemy.StageNumber)
                {
                    b.AppendLine(curEnemy.ToString() + ": " + curCount.ToString());
                    curCount = 1;
                    curEnemy = enemy;
                }
                else
                {
                    curCount += 1;
                }
            }
            if (curCount > 0)
            {
                b.AppendLine(curEnemy.ToString() + ": " + curCount.ToString());
            }
            return(b.ToString());
        }
示例#2
0
        public void AddEnemy(BattleSceneTypeEnemy enemy, bool processResources)
        {
            for (int i = 0; i < enemy.Count; i++)
            {
                StageEnemy curEnemy = new StageEnemy();
                curEnemy.StageNumber = StageNumber;
                curEnemy.CycleNumber = CycleNumber;
                curEnemy.EnemyType   = enemy;
                double intensityMult   = 1;
                double cycleMultiplier = 1;
                if (CycleNumber > 1)
                {
                    intensityMult   = Math.Pow((1 + (double)enemy.CycleIntensityMult / 100), CycleNumber - 1);
                    cycleMultiplier = Math.Pow((1 + (double)enemy.CycleMultiplier / 100), CycleNumber - 1);
                }

                curEnemy.BattleIntensity      = (int)Math.Round(enemy.Rig.sModel.BattleIntensity * intensityMult);
                curEnemy.EnemyStatsMultiplier = cycleMultiplier;
                curEnemy.CalculateParameters();
                if (processResources)
                {
                    foreach (var c in Cr)
                    {
                        c.ProcessEnemy(curEnemy);
                    }
                }
                Enemy.Add(curEnemy);
            }
        }
示例#3
0
 public void AddEnemy(StageEnemy enemy)
 {
     Enemies.Add(enemy);
     if (enemy.Resources != null)
     {
         Res.AddRange(enemy.Resources);
     }
 }
示例#4
0
        public Enemy(StageEnemy enemyFrom)
        {
            ResourceList = new List <EnemyResource>();

            CycleNumber     = enemyFrom.CycleNumber;
            StageNumber     = enemyFrom.StageNumber;
            StructurePoints = enemyFrom.EnemyStructurePoints;
            ShieldPoints    = enemyFrom.EnemyShieldPoints;
            ShieldRegen     = enemyFrom.EnemyShieldRegen;
            RigId           = enemyFrom.EnemyType.ShipRigId;
            if (enemyFrom.Resources.Count > 0)
            {
                foreach (var res in enemyFrom.Resources)
                {
                    ResourceList.Add(new EnemyResource(res));
                }
            }
        }
示例#5
0
            public void ProcessEnemy(StageEnemy enemy)
            {
                if (EnemyId > 0 && enemy.EnemyType.Id != EnemyId)
                {
                    return;
                }

                if (guaranteedAmount > 0)
                {
                    enemies.Add(enemy);
                }

                if (probability <= 0 || amount <= 0)
                {
                    return;
                }

                if (probability > rnd.NextDouble())
                {
                    amount = amount * (1 + (CommonFunctions.NextDouble() - 0.5) * 2);
                    amount = Math.Round(amount);

                    if (amount > 0)
                    {
                        if (resType != null)
                        {
                            enemy.Resources.Add(new EnemyResource(resType, (int)amount));
                        }

                        if (bpType != null)
                        {
                            enemy.Resources.Add(new EnemyResource(bpType, (int)amount));
                        }
                    }
                }
            }