static void Init() { LoadDatabase(); if (databaseLoaded) { StageEditorView.Init(); } }
/** * Initializes the editor window. Loads the monster database asset. */ public static void Init() { StageEditorView window = (StageEditorView)EditorWindow.GetWindow(typeof(StageEditorView)); window.titleContent.text = "Stage Editor"; window.maxSize = new Vector2(1000, 600); window.minSize = window.maxSize; window.Show(); }