public void SetDifficultyEasy() { _difficulty = StageDifficulty.EASY; }
public void SetDifficultyHard() { _difficulty = StageDifficulty.HARD; }
public void SetDifficultyMedium() { _difficulty = StageDifficulty.MEDIUM; }
//設定難度 //目前改成WaveEnemyStageCondition 修改好難度後傳下來 protected virtual void SetStageDifficulty(StageDifficulty difficulty) { //_stageConditionManager.SetStageDifficulty(difficulty); }